// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
// Original code by Martin Ecker (http://martinecker.com)
using UnityEngine ;
namespace Fungus.EditorUtils
{
// Helper Rect extension methods
public static class RectExtensions
{
public static Vector2 TopLeft ( this Rect rect )
{
return new Vector2 ( rect . xMin , rect . yMin ) ;
}
public static Rect ScaleSizeBy ( this Rect rect , float scale )
{
return rect . ScaleSizeBy ( scale , rect . center ) ;
}
public static Rect ScaleSizeBy ( this Rect rect , float scale , Vector2 pivotPoint )
{
Rect result = rect ;
result . x - = pivotPoint . x ;
result . y - = pivotPoint . y ;
result . xMin * = scale ;
result . xMax * = scale ;
result . yMin * = scale ;
result . yMax * = scale ;
result . x + = pivotPoint . x ;
result . y + = pivotPoint . y ;
return result ;
}
public static Rect ScaleSizeBy ( this Rect rect , Vector2 scale )
{
return rect . ScaleSizeBy ( scale , rect . center ) ;
}
public static Rect ScaleSizeBy ( this Rect rect , Vector2 scale , Vector2 pivotPoint )
{
Rect result = rect ;
result . x - = pivotPoint . x ;
result . y - = pivotPoint . y ;
result . xMin * = scale . x ;
result . xMax * = scale . x ;
result . yMin * = scale . y ;
result . yMax * = scale . y ;
result . x + = pivotPoint . x ;
result . y + = pivotPoint . y ;
return result ;
}
}
public class EditorZoomArea
{
private const float kEditorWindowTabHeight = 2 1.0f ;
private static Matrix4x4 _ prevGuiMatrix ;
public static Rect Begin ( float zoomScale , Rect screenCoordsArea )
{
GUI . EndGroup ( ) ; // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
Rect clippedArea = screenCoordsArea . ScaleSizeBy ( 1.0f / zoomScale , screenCoordsArea . TopLeft ( ) ) ;
clippedArea . y + = kEditorWindowTabHeight ;
GUI . BeginGroup ( clippedArea ) ;
_ prevGuiMatrix = GUI . matrix ;
Matrix4x4 translation = Matrix4x4 . TRS ( clippedArea . TopLeft ( ) , Quaternion . identity , Vector3 . one ) ;
Matrix4x4 scale = Matrix4x4 . Scale ( new Vector3 ( zoomScale , zoomScale , 1.0f ) ) ;
GUI . matrix = translation * scale * translation . inverse * GUI . matrix ;
return clippedArea ;
}
public static void End ( )
{
GUI . matrix = _ prevGuiMatrix ;
GUI . EndGroup ( ) ;
GUI . BeginGroup ( new Rect ( 0.0f , kEditorWindowTabHeight , Screen . width , Screen . height ) ) ;
}
}
}