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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Fullscreen mode options.
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/// </summary>
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public enum FullscreenMode
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{
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/// <summary> Toggle the current mode between fullscreen and windowed. </summary>
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Toggle,
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/// <summary> Switch to fullscreen mode. </summary>
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Fullscreen,
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/// <summary> Switch to windowed mode. </summary>
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Windowed
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}
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/// <summary>
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/// Sets the application to fullscreen, windowed or toggles the current state.
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/// </summary>
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[CommandInfo("Camera",
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"Fullscreen",
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"Sets the application to fullscreen, windowed or toggles the current state.")]
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[AddComponentMenu("")]
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public class Fullscreen : Command
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{
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[SerializeField] protected FullscreenMode fullscreenMode;
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public override void OnEnter()
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{
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switch (fullscreenMode)
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{
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case FullscreenMode.Toggle:
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Screen.fullScreen = !Screen.fullScreen;
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break;
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case FullscreenMode.Fullscreen:
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Screen.fullScreen = true;
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break;
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case FullscreenMode.Windowed:
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Screen.fullScreen = false;
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return fullscreenMode.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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}
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}
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