An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Fullscreen mode options.
/// </summary>
public enum FullscreenMode
{
/// <summary> Toggle the current mode between fullscreen and windowed. </summary>
Toggle,
/// <summary> Switch to fullscreen mode. </summary>
Fullscreen,
/// <summary> Switch to windowed mode. </summary>
Windowed
}
/// <summary>
/// Sets the application to fullscreen, windowed or toggles the current state.
/// </summary>
[CommandInfo("Camera",
"Fullscreen",
"Sets the application to fullscreen, windowed or toggles the current state.")]
[AddComponentMenu("")]
public class Fullscreen : Command
{
[SerializeField] protected FullscreenMode fullscreenMode;
public override void OnEnter()
{
switch (fullscreenMode)
{
case FullscreenMode.Toggle:
Screen.fullScreen = !Screen.fullScreen;
break;
case FullscreenMode.Fullscreen:
Screen.fullScreen = true;
break;
case FullscreenMode.Windowed:
Screen.fullScreen = false;
break;
}
Continue();
}
public override string GetSummary()
{
return fullscreenMode.ToString();
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}