An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Shake Scale",
"Randomly shakes a GameObject's rotation by a diminishing amount over time.")]
public class ShakeScale : iTweenCommand
{
[Tooltip("A scale offset in space the GameObject will animate to")]
public Vector3 amount;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
tweenParams.Add("amount", amount);
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OnComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ShakeScale(targetObject, tweenParams);
}
}
}