An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CommandInfo("iTween",
|
|
|
|
"Shake Scale",
|
|
|
|
"Randomly shakes a GameObject's rotation by a diminishing amount over time.")]
|
|
|
|
public class ShakeScale : iTweenCommand
|
|
|
|
{
|
|
|
|
[Tooltip("A scale offset in space the GameObject will animate to")]
|
|
|
|
public Vector3 amount;
|
|
|
|
|
|
|
|
public override void DoTween()
|
|
|
|
{
|
|
|
|
Hashtable tweenParams = new Hashtable();
|
|
|
|
tweenParams.Add("name", tweenName);
|
|
|
|
tweenParams.Add("amount", amount);
|
|
|
|
tweenParams.Add("time", duration);
|
|
|
|
tweenParams.Add("easetype", easeType);
|
|
|
|
tweenParams.Add("looptype", loopType);
|
|
|
|
tweenParams.Add("oncomplete", "OnComplete");
|
|
|
|
tweenParams.Add("oncompletetarget", gameObject);
|
|
|
|
tweenParams.Add("oncompleteparams", this);
|
|
|
|
iTween.ShakeScale(targetObject, tweenParams);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|