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//from http://wiki.unity3d.com/index.php/EnumFlagPropertyDrawer
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//placed in fungus namespace to avoid collisions with your own
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using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Fungus
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{
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[CustomPropertyDrawer(typeof(EnumFlagAttribute))]
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public class EnumFlagDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EnumFlagAttribute flagSettings = (EnumFlagAttribute)attribute;
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Enum targetEnum = GetBaseProperty<Enum>(property);
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string propName = flagSettings.enumName;
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if (string.IsNullOrEmpty(propName))
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propName = property.name;
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EditorGUI.BeginProperty(position, label, property);
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#if UNITY_2017_3_OR_NEWER
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Enum enumNew = EditorGUI.EnumFlagsField(position, propName, targetEnum);
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#else
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Enum enumNew = EditorGUI.EnumMaskField(position, propName, targetEnum);
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#endif
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property.intValue = (int)Convert.ChangeType(enumNew, targetEnum.GetType());
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EditorGUI.EndProperty();
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}
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static T GetBaseProperty<T>(SerializedProperty prop)
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{
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// Separate the steps it takes to get to this property
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string[] separatedPaths = prop.propertyPath.Split('.');
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// Go down to the root of this serialized property
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System.Object reflectionTarget = prop.serializedObject.targetObject as object;
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// Walk down the path to get the target object
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foreach (var path in separatedPaths)
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{
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var t = reflectionTarget.GetType();
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//with support for private types via https://gist.github.com/ChemiKhazi/11395776
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FieldInfo fieldInfo = t.GetField(path, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
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reflectionTarget = fieldInfo.GetValue(reflectionTarget);
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}
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return (T)reflectionTarget;
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}
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}
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}
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