FungusLua is a simple way to embed Lua scripting into your Unity project. Lua is an easy to learn scripting language so it's a great way to empower artists, writers and designers to use more of the power of Unity.
At its core, FungusLua allows you to control any Unity object from Lua script. It has useful utilities for using %Fungus flowcharts and dialogs, persisting variables between scene loads, localization, and working with the Unity Test Tools.
We made FungusLua in response to requests from the %Fungus community for a way to script %Fungus commands from a text file or spreadsheet. We figured that if people are going to be writing commands in text files, why not go all the way and add a powerful embedded scripting language?
%FungusLua should work on most platforms supported by Unity. We list any known platform compatibility issues here, please let us know if you find more.
- Windows Store (.NET scripting backend): Both %Fungus & %FungusLua compile ok, but generate runtime errors when executing Lua scripts. The IL2CPP scripting backend compiles and runs fine.
This video shows how to use many of the features available in FungusLua. It's more of a demonstration than a step-by-step tutorial, but hopefully between this video, the docs and the forums you'll have enough to figure it all out :)
The Tools > %Fungus menu will now only show options for creating FungusLua objects. Obviously you won't be able to use %Fungus functions like say(), menu(), etc. anymore, but you can still use LuaEnvironment, LuaBindings, LuaScript to add Lua scripting to your game.
[Lua] is a powerful, fast, lightweight, embeddable scripting language. It is a popular language for game development and supporting user modding. The standard resource for learning Lua is [Programming in Lua].
FungusLua is essentially a set of wrapper components built on top of MoonSharp which make it easier to use Lua scripting directly in the Unity editor. MoonSharp does all the hard work really and is a completely awesome project :)