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42 lines
719 B
42 lines
719 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Camera",
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"Set Background",
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"Draws a fullscreen background texture using a Background UI object.")]
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public class SetBackground : Command
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{
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public Background background;
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public Sprite backgroundImage;
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public override void OnEnter()
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{
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if (background != null)
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{
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background.SetBackgroundImage(backgroundImage);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (backgroundImage == null)
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{
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return "<None>";
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}
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return backgroundImage.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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}
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}
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