An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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public class DialogMenuItems
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{
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[MenuItem("GameObject/Fungus/Dialog/Character")]
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static void CreateCharacter()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/Character.prefab");
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}
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[MenuItem("GameObject/Fungus/Dialog/NarratorDialog")]
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static void CreateNarratorDialog()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/NarratorDialog.prefab");
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}
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[MenuItem("GameObject/Fungus/Dialog/SayDialog")]
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static void CreateSayDialog()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/SayDialog.prefab");
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}
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[MenuItem("GameObject/Fungus/Dialog/ChooseDialog")]
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static void CreateChooseDialog()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/ChooseDialog.prefab");
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}
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}
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}
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