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97 lines
2.4 KiB
97 lines
2.4 KiB
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Load Variable",
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"Loads a saved value and stores it in a Boolean, Integer, Float or String variable. If the key is not found then the variable is not modified.")]
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[AddComponentMenu("")]
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public class LoadVariable : Command
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{
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[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}\"")]
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public string key = "";
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[Tooltip("Variable to store the value in.")]
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[VariableProperty(typeof(BooleanVariable),
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typeof(IntegerVariable),
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typeof(FloatVariable),
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typeof(StringVariable))]
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public Variable variable;
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public override void OnEnter()
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{
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if (key == "" ||
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variable == null)
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{
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Continue();
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return;
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}
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FungusScript fungusScript = GetFungusScript();
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// Prepend the current save profile (if any)
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string prefsKey = SetSaveProfile.saveProfile + "_" + fungusScript.SubstituteVariables(key);
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System.Type variableType = variable.GetType();
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if (variableType == typeof(BooleanVariable))
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{
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BooleanVariable booleanVariable = variable as BooleanVariable;
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if (booleanVariable != null)
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{
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// PlayerPrefs does not have bool accessors, so just use int
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booleanVariable.value = (PlayerPrefs.GetInt(prefsKey) == 1);
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}
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}
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else if (variableType == typeof(IntegerVariable))
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{
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IntegerVariable integerVariable = variable as IntegerVariable;
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if (integerVariable != null)
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{
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integerVariable.value = PlayerPrefs.GetInt(prefsKey);
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}
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}
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else if (variableType == typeof(FloatVariable))
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{
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FloatVariable floatVariable = variable as FloatVariable;
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if (floatVariable != null)
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{
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floatVariable.value = PlayerPrefs.GetFloat(prefsKey);
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}
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}
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else if (variableType == typeof(StringVariable))
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{
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StringVariable stringVariable = variable as StringVariable;
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if (stringVariable != null)
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{
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stringVariable.value = PlayerPrefs.GetString(prefsKey);
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}
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (key.Length == 0)
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{
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return "Error: No stored value key selected";
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}
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if (variable == null)
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{
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return "Error: No variable selected";
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}
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return "'" + key + "' into " + variable.key;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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