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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Sets a Clickable2D component to be clickable / non-clickable.
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/// </summary>
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[CommandInfo("Sprite",
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"Set Clickable 2D",
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"Sets a Clickable2D component to be clickable / non-clickable.")]
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[AddComponentMenu("")]
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public class SetClickable2D : Command
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{
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[Tooltip("Reference to Clickable2D component on a gameobject")]
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[SerializeField] protected Clickable2D targetClickable2D;
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[Tooltip("Set to true to enable the component")]
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[SerializeField] protected BooleanData activeState;
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#region Public members
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public override void OnEnter()
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{
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if (targetClickable2D != null)
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{
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targetClickable2D.ClickEnabled = activeState.Value;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (targetClickable2D == null)
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{
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return "Error: No Clickable2D component selected";
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}
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return targetClickable2D.gameObject.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return activeState.booleanRef == variable || base.HasReference(variable);
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}
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#endregion
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}
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}
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