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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Sets an float variable to a random value in the defined range.
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/// </summary>
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[CommandInfo("Variable",
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"Random Float",
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"Sets an float variable to a random value in the defined range.")]
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[AddComponentMenu("")]
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public class RandomFloat : Command
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{
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[Tooltip("The variable whos value will be set")]
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[VariableProperty(typeof(FloatVariable))]
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[SerializeField] protected FloatVariable variable;
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[Tooltip("Minimum value for random range")]
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[SerializeField] protected FloatData minValue;
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[Tooltip("Maximum value for random range")]
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[SerializeField] protected FloatData maxValue;
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#region Public members
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public override void OnEnter()
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{
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if (variable != null)
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{
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variable.Value = Random.Range(minValue.Value, maxValue.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (variable == null)
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{
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return "Error: Variable not selected";
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}
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return variable.Key;
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}
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public override bool HasReference(Variable variable)
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{
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return (variable == this.variable) || minValue.floatRef == variable || maxValue.floatRef == variable;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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