An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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21 lines
480 B

using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to execute and store the result of a Sign
/// </summary>
[CommandInfo("Math",
"Sign",
"Command to execute and store the result of a Sign")]
[AddComponentMenu("")]
public class Sign : BaseUnaryMathCommand
{
public override void OnEnter()
{
outValue.Value = Mathf.Sign(inValue.Value);
Continue();
}
}
}