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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Calculates the inverse lerp, the percentage a value is between two others.
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/// </summary>
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[CommandInfo("Math",
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"InvLerp",
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"Calculates the inverse lerp, the percentage a value is between two others.")]
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[AddComponentMenu("")]
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public class InvLerp : Command
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{
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[Tooltip("Clamp percentage to 0-1?")]
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[SerializeField]
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protected bool clampResult = true;
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//[Tooltip("LHS Value ")]
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[SerializeField]
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protected FloatData a, b, value;
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//[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected FloatData outValue;
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public override void OnEnter()
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{
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if (clampResult)
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outValue.Value = Mathf.InverseLerp(a.Value, b.Value, value.Value);
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else
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outValue.Value = (value.Value - a.Value) / (b.Value - a.Value);
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Continue();
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}
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public override string GetSummary()
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{
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if (outValue.floatRef == null)
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return "Error: no out value selected";
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return outValue.floatRef.Key + " = [" + a.Value.ToString() + "-" + b.Value.ToString() + "]";
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}
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public override bool HasReference(Variable variable)
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{
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return a.floatRef == variable || b.floatRef == variable || value.floatRef == variable ||
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outValue.floatRef == variable;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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