An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// Calculates the inverse lerp, the percentage a value is between two others.
/// </summary>
[CommandInfo("Math",
"InvLerp",
"Calculates the inverse lerp, the percentage a value is between two others.")]
[AddComponentMenu("")]
public class InvLerp : Command
{
[Tooltip("Clamp percentage to 0-1?")]
[SerializeField]
protected bool clampResult = true;
//[Tooltip("LHS Value ")]
[SerializeField]
protected FloatData a, b, value;
//[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override void OnEnter()
{
if (clampResult)
outValue.Value = Mathf.InverseLerp(a.Value, b.Value, value.Value);
else
outValue.Value = (value.Value - a.Value) / (b.Value - a.Value);
Continue();
}
public override string GetSummary()
{
if (outValue.floatRef == null)
return "Error: no out value selected";
return outValue.floatRef.Key + " = [" + a.Value.ToString() + "-" + b.Value.ToString() + "]";
}
public override bool HasReference(Variable variable)
{
return a.floatRef == variable || b.floatRef == variable || value.floatRef == variable ||
outValue.floatRef == variable;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}