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39 lines
1.1 KiB
39 lines
1.1 KiB
10 years ago
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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/*
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[CustomEditor (typeof(SendEvent))]
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public class SendEventEditor : CommandEditor
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{
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protected SerializedProperty targetEventProp;
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protected SerializedProperty stopCurrentScriptProp;
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protected virtual void OnEnable()
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{
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targetEventProp = serializedObject.FindProperty("targetEvent");
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stopCurrentScriptProp = serializedObject.FindProperty("stopCurrentScript");
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}
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public override void DrawCommandGUI()
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{
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// For some reason the serializedObject has already been disposed by the time this method is called
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// The workaround is to acquire a new serializedObject and find the targetEvent property every time.
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// This could be a bug in the Unity 4.6 beta so try to aquire the property in OnEnable() again some time.
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serializedObject.Update();
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serializedObject.Update();
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EditorGUILayout.PropertyField(targetEventProp);
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EditorGUILayout.PropertyField(stopCurrentScriptProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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*/
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}
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