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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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public enum CompareOperator
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{
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Equals, // ==
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NotEquals, // !=
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LessThan, // <
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GreaterThan, // >
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LessThanOrEquals, // <=
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GreaterThanOrEquals // >=
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}
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[CommandCategory("Scripting")]
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[HelpText("Execute another sequence IF a condition is true. Sequences can be specified for both true (THEN) and false (ELSE) conditions.")]
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public class If : FungusCommand
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{
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public FungusVariable variable;
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public CompareOperator compareOperator;
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public BooleanData booleanValue;
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public IntegerData integerValue;
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public FloatData floatValue;
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public StringData stringValue;
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public Sequence thenSequence;
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public Sequence elseSequence;
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public override void OnEnter()
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{
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bool condition = false;
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if (variable == null)
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{
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Continue();
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return;
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}
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if (variable.GetType() == typeof(BooleanVariable))
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{
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bool lhs = (variable as BooleanVariable).Value;
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bool rhs = booleanValue.Value;
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = lhs == rhs;
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break;
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case CompareOperator.NotEquals:
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default:
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condition = lhs != rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(IntegerVariable))
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{
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int lhs = (variable as IntegerVariable).Value;
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int rhs = integerValue.Value;
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = lhs == rhs;
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break;
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case CompareOperator.NotEquals:
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condition = lhs != rhs;
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break;
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case CompareOperator.LessThan:
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condition = lhs < rhs;
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break;
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case CompareOperator.GreaterThan:
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condition = lhs > rhs;
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break;
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case CompareOperator.LessThanOrEquals:
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condition = lhs <= rhs;
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break;
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case CompareOperator.GreaterThanOrEquals:
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condition = lhs >= rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(FloatVariable))
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{
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float lhs = (variable as FloatVariable).Value;
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float rhs = floatValue.Value;
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = lhs == rhs;
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break;
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case CompareOperator.NotEquals:
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condition = lhs != rhs;
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break;
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case CompareOperator.LessThan:
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condition = lhs < rhs;
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break;
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case CompareOperator.GreaterThan:
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condition = lhs > rhs;
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break;
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case CompareOperator.LessThanOrEquals:
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condition = lhs <= rhs;
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break;
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case CompareOperator.GreaterThanOrEquals:
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condition = lhs >= rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(StringVariable))
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{
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string lhs = (variable as StringVariable).Value;
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string rhs = stringValue.Value;
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = lhs == rhs;
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break;
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case CompareOperator.NotEquals:
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default:
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condition = lhs != rhs;
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break;
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}
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}
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if (condition)
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{
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if (thenSequence != null)
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{
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ExecuteSequence(thenSequence);
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return;
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}
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}
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else
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{
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if (elseSequence != null)
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{
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ExecuteSequence(elseSequence);
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return;
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}
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}
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Continue();
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (thenSequence != null)
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{
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connectedSequences.Add(thenSequence);
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}
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if (elseSequence != null)
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{
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connectedSequences.Add(elseSequence);
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}
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}
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public override string GetSummary()
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{
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if (variable == null)
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{
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return "Error: No variable selected";
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}
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string summary = variable.key;
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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summary += " == ";
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break;
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case CompareOperator.NotEquals:
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summary += " != ";
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break;
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case CompareOperator.LessThan:
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summary += " < ";
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break;
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case CompareOperator.GreaterThan:
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summary += " > ";
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break;
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case CompareOperator.LessThanOrEquals:
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summary += " <= ";
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break;
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case CompareOperator.GreaterThanOrEquals:
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summary += " >= ";
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break;
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}
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if (variable.GetType() == typeof(BooleanVariable))
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{
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summary += booleanValue.GetDescription();
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}
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else if (variable.GetType() == typeof(IntegerVariable))
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{
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summary += integerValue.GetDescription();
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}
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else if (variable.GetType() == typeof(FloatVariable))
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{
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summary += floatValue.GetDescription();
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}
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else if (variable.GetType() == typeof(StringVariable))
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{
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summary += stringValue.GetDescription();
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}
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summary += " THEN ";
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if (thenSequence == null)
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{
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summary += "<Continue>";
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}
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else
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{
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summary += thenSequence.name;
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}
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summary += " ELSE ";
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if (elseSequence == null)
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{
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summary += "<Continue>";
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}
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else
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{
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summary += elseSequence.name;
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}
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return summary;
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}
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public override bool HasReference(FungusVariable variable)
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{
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return (variable == this.variable);
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}
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}
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}
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