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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CanEditMultipleObjects]
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[CustomEditor (typeof(Page))]
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public class PageEditor : Editor
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{
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void OnSceneGUI ()
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{
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Page t = target as Page;
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if (t.enabled)
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{
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EditPageBounds();
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}
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if (GUI.changed)
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{
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EditorUtility.SetDirty(target);
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}
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}
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void EditPageBounds()
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{
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Page t = target as Page;
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Vector3 pos = t.transform.position;
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Vector3[] verts = new Vector3[4];
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verts[0] = new Vector3(pos.x + t.pageBounds.min.x, pos.y + t.pageBounds.min.y, 0);
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verts[1] = new Vector3(pos.x + t.pageBounds.min.x, pos.y + t.pageBounds.max.y, 0);
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verts[2] = new Vector3(pos.x + t.pageBounds.max.x, pos.y + t.pageBounds.max.y, 0);
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verts[3] = new Vector3(pos.x + t.pageBounds.max.x, pos.y + t.pageBounds.min.y, 0);
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Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0.2f), new Color(0,0,0,1));
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for(int i = 0; i < 4; ++i)
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{
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Vector3 vert = verts[i];
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Vector3 newPos = Handles.FreeMoveHandle(vert,
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Quaternion.identity,
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HandleUtility.GetHandleSize(pos) * 0.1f,
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Vector3.zero,
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Handles.CubeCap);
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newPos.z = 0;
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verts[i] = newPos;
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if (vert != newPos)
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{
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switch(i)
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{
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case 0:
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verts[1].x = newPos.x;
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verts[3].y = newPos.y;
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break;
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case 1:
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verts[0].x = newPos.x;
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verts[2].y = newPos.y;
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break;
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case 2:
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verts[3].x = newPos.x;
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verts[1].y = newPos.y;
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break;
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case 3:
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verts[2].x = newPos.x;
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verts[0].y = newPos.y;
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break;
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}
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break;
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}
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}
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Bounds newBounds = new Bounds(verts[0], Vector3.zero);
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newBounds.Encapsulate(verts[1]);
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newBounds.Encapsulate(verts[2]);
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newBounds.Encapsulate(verts[3]);
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t.transform.position = newBounds.center;
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newBounds.center = Vector3.zero;
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t.pageBounds = newBounds;
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}
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}
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}
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