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62 lines
1.7 KiB
62 lines
1.7 KiB
9 years ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityTest
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{
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[Serializable]
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public class UnitTestResult : ITestResult
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{
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public bool Executed { get; set; }
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public string Name { get { return Test.MethodName; } }
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public string FullName { get { return Test.FullName; } }
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public TestResultState ResultState { get; set; }
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public UnitTestInfo Test { get; set; }
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public string Id { get { return Test.Id; } }
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public double Duration { get; set; }
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public string Message { get; set; }
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public string StackTrace { get; set; }
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public bool IsIgnored { get; set; }
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public string Logs { get; set; }
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public bool Outdated { get; set; }
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public void Update(ITestResult source, bool outdated)
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{
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ResultState = source.ResultState;
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Duration = source.Duration;
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Message = source.Message;
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Logs = source.Logs;
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StackTrace = source.StackTrace;
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Executed = source.Executed;
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IsIgnored = source.IsIgnored || (Test != null && Test.IsIgnored);
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Outdated = outdated;
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}
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#region Helper methods
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public bool IsFailure
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{
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get { return ResultState == TestResultState.Failure; }
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}
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public bool IsError
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{
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get { return ResultState == TestResultState.Error; }
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}
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public bool IsSuccess
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{
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get { return ResultState == TestResultState.Success; }
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}
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public bool IsInconclusive
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{
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get { return ResultState == TestResultState.Inconclusive; }
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}
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#endregion
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}
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}
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