using System ;
using System.Collections.Generic ;
using System.Linq ;
using UnityEditor ;
using UnityEngine ;
using Object = UnityEngine . Object ;
#if UNITY_5_3_OR_NEWER
using UnityEditor.SceneManagement ;
# endif
namespace UnityTest
{
[CanEditMultipleObjects]
[CustomEditor(typeof(TestComponent))]
public class TestComponentEditor : Editor
{
private SerializedProperty m_ExpectException ;
private SerializedProperty m_ExpectedExceptionList ;
private SerializedProperty m_Ignored ;
private SerializedProperty m_SucceedAssertions ;
private SerializedProperty m_SucceedWhenExceptionIsThrown ;
private SerializedProperty m_Timeout ;
#region GUI Contens
private readonly GUIContent m_GUIExpectException = new GUIContent ( "Expect exception" , "Should the test expect an exception" ) ;
private readonly GUIContent m_GUIExpectExceptionList = new GUIContent ( "Expected exception list" , "A comma separated list of exception types which will not fail the test when thrown" ) ;
private readonly GUIContent m_GUIIgnore = new GUIContent ( "Ignore" , "Ignore the tests in runs" ) ;
private readonly GUIContent m_GUIIncludePlatforms = new GUIContent ( "Included platforms" , "Platform on which the test should run" ) ;
private readonly GUIContent m_GUISuccedOnAssertions = new GUIContent ( "Succeed on assertions" , "Succeed after all assertions are executed" ) ;
private readonly GUIContent m_GUISucceedWhenExceptionIsThrown = new GUIContent ( "Succeed when exception is thrown" , "Should the test succeed when an expected exception is thrown" ) ;
private readonly GUIContent m_GUITestName = new GUIContent ( "Test name" , "Name of the test (is equal to the GameObject name)" ) ;
private readonly GUIContent m_GUITimeout = new GUIContent ( "Timeout" , "Number of seconds after which the test will timeout" ) ;
# endregion
public void OnEnable ( )
{
m_Timeout = serializedObject . FindProperty ( "timeout" ) ;
m_Ignored = serializedObject . FindProperty ( "ignored" ) ;
m_SucceedAssertions = serializedObject . FindProperty ( "succeedAfterAllAssertionsAreExecuted" ) ;
m_ExpectException = serializedObject . FindProperty ( "expectException" ) ;
m_ExpectedExceptionList = serializedObject . FindProperty ( "expectedExceptionList" ) ;
m_SucceedWhenExceptionIsThrown = serializedObject . FindProperty ( "succeedWhenExceptionIsThrown" ) ;
}
public override void OnInspectorGUI ( )
{
var component = ( TestComponent ) target ;
if ( component . dynamic )
{
if ( GUILayout . Button ( "Reload dynamic tests" ) )
{
TestComponent . DestroyAllDynamicTests ( ) ;
Selection . objects = new Object [ 0 ] ;
IntegrationTestsRunnerWindow . selectedInHierarchy = false ;
GUIUtility . ExitGUI ( ) ;
return ;
}
EditorGUILayout . HelpBox ( "This is a test generated from code. No changes in the component will be persisted." , MessageType . Info ) ;
}
if ( component . IsTestGroup ( ) )
{
EditorGUI . BeginChangeCheck ( ) ;
var newGroupName = EditorGUILayout . TextField ( m_GUITestName , component . name ) ;
if ( EditorGUI . EndChangeCheck ( ) ) component . name = newGroupName ;
serializedObject . ApplyModifiedProperties ( ) ;
return ;
}
serializedObject . Update ( ) ;
EditorGUI . BeginDisabledGroup ( serializedObject . isEditingMultipleObjects ) ;
EditorGUI . BeginChangeCheck ( ) ;
var newName = EditorGUILayout . TextField ( m_GUITestName , component . name ) ;
if ( EditorGUI . EndChangeCheck ( ) ) component . name = newName ;
if ( component . platformsToIgnore = = null )
{
component . platformsToIgnore = GetListOfIgnoredPlatforms ( Enum . GetNames ( typeof ( TestComponent . IncludedPlatforms ) ) , ( int ) component . includedPlatforms ) ;
}
var enumList = Enum . GetNames ( typeof ( RuntimePlatform ) ) ;
var flags = GetFlagList ( enumList , component . platformsToIgnore ) ;
flags = EditorGUILayout . MaskField ( m_GUIIncludePlatforms , flags , enumList , EditorStyles . popup ) ;
var newList = GetListOfIgnoredPlatforms ( enumList , flags ) ;
if ( ! component . dynamic )
component . platformsToIgnore = newList ;
EditorGUI . EndDisabledGroup ( ) ;
EditorGUILayout . PropertyField ( m_Timeout , m_GUITimeout ) ;
EditorGUILayout . PropertyField ( m_Ignored , m_GUIIgnore ) ;
EditorGUILayout . PropertyField ( m_SucceedAssertions , m_GUISuccedOnAssertions ) ;
EditorGUILayout . PropertyField ( m_ExpectException , m_GUIExpectException ) ;
EditorGUI . BeginDisabledGroup ( ! m_ExpectException . boolValue ) ;
EditorGUILayout . PropertyField ( m_ExpectedExceptionList , m_GUIExpectExceptionList ) ;
EditorGUILayout . PropertyField ( m_SucceedWhenExceptionIsThrown , m_GUISucceedWhenExceptionIsThrown ) ;
EditorGUI . EndDisabledGroup ( ) ;
if ( ! component . dynamic )
serializedObject . ApplyModifiedProperties ( ) ;
if ( GUI . changed )
#if UNITY_5_3_OR_NEWER
EditorSceneManager . MarkSceneDirty ( EditorSceneManager . GetActiveScene ( ) ) ;
# else
EditorApplication . MarkSceneDirty ( ) ;
# endif
}
private string [ ] GetListOfIgnoredPlatforms ( string [ ] enumList , int flags )
{
var notSelectedPlatforms = new List < string > ( ) ;
for ( int i = 0 ; i < enumList . Length ; i + + )
{
var sel = ( flags & ( 1 < < i ) ) ! = 0 ;
if ( ! sel ) notSelectedPlatforms . Add ( enumList [ i ] ) ;
}
return notSelectedPlatforms . ToArray ( ) ;
}
private int GetFlagList ( string [ ] enumList , string [ ] platformsToIgnore )
{
int flags = ~ 0 ;
for ( int i = 0 ; i < enumList . Length ; i + + )
if ( platformsToIgnore ! = null & & platformsToIgnore . Any ( s = > s = = enumList [ i ] ) )
flags & = ~ ( 1 < < i ) ;
return flags ;
}
}
}