An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
public enum iTweenAxis
{
None,
X,
Y,
Z
}
public abstract class iTweenCommand : Command
{
public GameObject target;
public string tweenName;
public float duration = 1f;
public iTween.EaseType easeType = iTween.EaseType.easeInOutQuad;
public iTween.LoopType loopType = iTween.LoopType.none;
public bool waitUntilFinished = true;
public override void OnEnter()
{
if (target == null)
{
Continue();
return;
}
DoTween();
if (!waitUntilFinished)
{
Continue();
}
}
public virtual void DoTween()
{}
protected virtual void OnComplete(object param)
{
Command command = param as Command;
if (command != null && command.Equals(this))
{
if (waitUntilFinished)
{
Continue();
}
}
}
public override string GetSummary()
{
if (target == null)
{
return "Error: No target object selected";
}
return target.gameObject.name + " over " + duration + " seconds";
}
public override Color GetButtonColor()
{
return new Color32(233, 163, 180, 255);
}
}
}