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47 lines
1.6 KiB
47 lines
1.6 KiB
10 years ago
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namespace Fungus {
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using System;
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using UnityEngine;
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[CommandInfo("Audio",
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"Play Usfxr Sound",
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10 years ago
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"Plays a usfxr synth sound. Use the usfxr editor [Window->Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
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10 years ago
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public class PlayUsfxrSound : Command {
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protected SfxrSynth _synth = new SfxrSynth();
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public Transform ParentTransform = null;
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public String SettingsString = "";
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//Call this if the settings have changed
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protected void UpdateCache() {
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if (SettingsString != null) {
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_synth.parameters.SetSettingsString(SettingsString);
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_synth.CacheSound();
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}
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}
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public void Awake() {
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//Always build the cache on awake
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UpdateCache();
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}
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public override void OnEnter() {
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_synth.SetParentTransform(ParentTransform);
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_synth.Play();
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Continue();
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}
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public override string GetSummary() {
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if (String.IsNullOrEmpty(SettingsString)) {
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return "Settings String hasn't been set!";
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}
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if (ParentTransform != null) {
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return "" + ParentTransform.name + ": " + SettingsString;
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}
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return "Camera.main: " + SettingsString;
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}
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public override Color GetButtonColor() {
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return new Color32(128, 200, 200, 255);
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}
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}
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}
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