An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Force a loop to terminate immediately.
/// </summary>
[CommandInfo("Flow",
"Break",
"Force a loop to terminate immediately.")]
[AddComponentMenu("")]
public class Break : Command
{
public override void OnEnter()
{
// Find index of previous while command
int whileIndex = -1;
int whileIndentLevel = -1;
for (int i = CommandIndex - 1; i >=0; --i)
{
While whileCommand = ParentBlock.CommandList[i] as While;
if (whileCommand != null)
{
whileIndex = i;
whileIndentLevel = whileCommand.IndentLevel;
break;
}
}
if (whileIndex == -1)
{
// No enclosing While command found, just continue
Continue();
return;
}
// Find matching End statement at same indent level as While
for (int i = whileIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
End endCommand = ParentBlock.CommandList[i] as End;
if (endCommand != null &&
endCommand.IndentLevel == whileIndentLevel)
{
// Sanity check that break command is actually between the While and End commands
if (CommandIndex > whileIndex && CommandIndex < endCommand.CommandIndex)
{
// Continue at next command after End
Continue (endCommand.CommandIndex + 1);
return;
}
else
{
break;
}
}
}
// No matching End command found so just continue
Continue();
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}