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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("",
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"Game Started",
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"The block will execute when the game starts playing.")]
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[AddComponentMenu("")]
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public class GameStarted : EventHandler
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{
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protected virtual void Start()
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{
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ExecuteBlock();
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}
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}
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}
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