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47 lines
987 B
47 lines
987 B
10 years ago
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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/**
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* Prevents saving of selected sequence and commands to avoid version control conflicts
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*/
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public class AssetModProcessor : UnityEditor.AssetModificationProcessor
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{
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public static string[] OnWillSaveAssets(string[] paths)
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{
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string sceneName = "";
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foreach (string path in paths)
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{
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if (path.Contains(".unity"))
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{
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sceneName = Path.GetFileNameWithoutExtension(path);
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}
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}
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if (sceneName.Length == 0)
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{
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return paths;
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}
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// Reset these variables before save so that they won't cause a git conflict
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FungusScript[] allFungusScripts = UnityEngine.Object.FindObjectsOfType<FungusScript>();
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foreach (FungusScript fs in allFungusScripts)
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{
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if (!fs.saveSelection)
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{
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fs.selectedSequence = null;
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fs.ClearSelectedCommands();
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}
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}
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return paths;
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}
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}
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}
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