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// #define IMITATE_BATCH_MODE //uncomment if you want to imitate batch mode behaviour in non-batch mode mode run
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityTest.IntegrationTestRunner;
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using System.IO;
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using UnityEngine.SceneManagement;
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namespace UnityTest
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{
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[Serializable]
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public class TestRunner : MonoBehaviour
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{
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static private int TestSceneNumber = 0;
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static private readonly TestResultRenderer k_ResultRenderer = new TestResultRenderer();
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public TestComponent currentTest;
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private List<TestResult> m_ResultList = new List<TestResult>();
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private List<TestComponent> m_TestComponents;
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public bool isInitializedByRunner
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{
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get
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{
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#if !IMITATE_BATCH_MODE
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if (Application.isEditor && !IsBatchMode())
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return true;
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#endif
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return false;
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}
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}
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private double m_StartTime;
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private bool m_ReadyToRun;
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private string m_TestMessages;
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private string m_Stacktrace;
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private TestState m_TestState = TestState.Running;
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private TestRunnerConfigurator m_Configurator;
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public TestRunnerCallbackList TestRunnerCallback = new TestRunnerCallbackList();
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private IntegrationTestsProvider m_TestsProvider;
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private const string k_Prefix = "IntegrationTest";
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private const string k_StartedMessage = k_Prefix + " Started";
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private const string k_FinishedMessage = k_Prefix + " Finished";
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private const string k_TimeoutMessage = k_Prefix + " Timeout";
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private const string k_FailedMessage = k_Prefix + " Failed";
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private const string k_FailedExceptionMessage = k_Prefix + " Failed with exception";
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private const string k_IgnoredMessage = k_Prefix + " Ignored";
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private const string k_InterruptedMessage = k_Prefix + " Run interrupted";
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public void Awake()
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{
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m_Configurator = new TestRunnerConfigurator();
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if (isInitializedByRunner) return;
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TestComponent.DisableAllTests();
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}
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public void Start()
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{
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if (isInitializedByRunner) return;
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if (m_Configurator.sendResultsOverNetwork)
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{
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var nrs = m_Configurator.ResolveNetworkConnection();
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if (nrs != null)
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TestRunnerCallback.Add(nrs);
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}
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TestComponent.DestroyAllDynamicTests();
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var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().name);
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foreach (var dynamicTestType in dynamicTestTypes)
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TestComponent.CreateDynamicTest(dynamicTestType);
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var tests = TestComponent.FindAllTestsOnScene();
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InitRunner(tests, dynamicTestTypes.Select(type => type.AssemblyQualifiedName).ToList());
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}
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public void InitRunner(List<TestComponent> tests, List<string> dynamicTestsToRun)
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{
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Application.logMessageReceived += LogHandler;
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// Init dynamic tests
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foreach (var typeName in dynamicTestsToRun)
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{
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var t = Type.GetType(typeName);
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if (t == null) continue;
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var scriptComponents = Resources.FindObjectsOfTypeAll(t) as MonoBehaviour[];
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if (scriptComponents.Length == 0)
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{
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Debug.LogWarning(t + " not found. Skipping.");
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continue;
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}
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if (scriptComponents.Length > 1) Debug.LogWarning("Multiple GameObjects refer to " + typeName);
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tests.Add(scriptComponents.First().GetComponent<TestComponent>());
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}
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// create test structure
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m_TestComponents = ParseListForGroups(tests).ToList();
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// create results for tests
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m_ResultList = m_TestComponents.Select(component => new TestResult(component)).ToList();
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// init test provider
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m_TestsProvider = new IntegrationTestsProvider(m_ResultList.Select(result => result.TestComponent as ITestComponent));
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m_ReadyToRun = true;
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}
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private static IEnumerable<TestComponent> ParseListForGroups(IEnumerable<TestComponent> tests)
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{
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var results = new HashSet<TestComponent>();
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foreach (var testResult in tests)
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{
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if (testResult.IsTestGroup())
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{
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var childrenTestResult = testResult.gameObject.GetComponentsInChildren(typeof(TestComponent), true)
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.Where(t => t != testResult)
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.Cast<TestComponent>()
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.ToArray();
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foreach (var result in childrenTestResult)
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{
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if (!result.IsTestGroup())
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results.Add(result);
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}
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continue;
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}
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results.Add(testResult);
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}
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return results;
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}
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public void Update()
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{
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if (m_ReadyToRun && Time.frameCount > 1)
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{
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m_ReadyToRun = false;
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StartCoroutine("StateMachine");
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}
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}
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public void OnDestroy()
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{
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if (currentTest != null)
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{
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var testResult = m_ResultList.Single(result => result.TestComponent == currentTest);
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testResult.messages += "Test run interrupted (crash?)";
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LogMessage(k_InterruptedMessage);
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FinishTest(TestResult.ResultType.Failed);
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}
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if (currentTest != null || (m_TestsProvider != null && m_TestsProvider.AnyTestsLeft()))
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{
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var remainingTests = m_TestsProvider.GetRemainingTests();
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TestRunnerCallback.TestRunInterrupted(remainingTests.ToList());
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}
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Application.logMessageReceived -= LogHandler;
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}
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private void LogHandler(string condition, string stacktrace, LogType type)
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{
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if (!condition.StartsWith(k_StartedMessage) && !condition.StartsWith(k_FinishedMessage))
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{
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var msg = condition;
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if (msg.StartsWith(k_Prefix)) msg = msg.Substring(k_Prefix.Length + 1);
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if (currentTest != null && msg.EndsWith("(" + currentTest.name + ')')) msg = msg.Substring(0, msg.LastIndexOf('('));
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m_TestMessages += msg + "\n";
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}
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switch (type)
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{
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case LogType.Exception:
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{
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var exceptionType = condition.Substring(0, condition.IndexOf(':'));
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if (currentTest != null && currentTest.IsExceptionExpected(exceptionType))
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{
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m_TestMessages += exceptionType + " was expected\n";
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if (currentTest.ShouldSucceedOnException())
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{
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m_TestState = TestState.Success;
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}
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}
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else
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{
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m_TestState = TestState.Exception;
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m_Stacktrace = stacktrace;
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}
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}
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break;
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case LogType.Assert:
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case LogType.Error:
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m_TestState = TestState.Failure;
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m_Stacktrace = stacktrace;
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break;
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case LogType.Log:
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if (m_TestState == TestState.Running && condition.StartsWith(IntegrationTest.passMessage))
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{
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m_TestState = TestState.Success;
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}
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if (condition.StartsWith(IntegrationTest.failMessage))
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{
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m_TestState = TestState.Failure;
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}
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break;
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}
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}
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public IEnumerator StateMachine()
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{
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TestRunnerCallback.RunStarted(Application.platform.ToString(), m_TestComponents);
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while (true)
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{
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if (!m_TestsProvider.AnyTestsLeft() && currentTest == null)
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{
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FinishTestRun();
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yield break;
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}
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if (currentTest == null)
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{
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StartNewTest();
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}
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if (currentTest != null)
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{
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if (m_TestState == TestState.Running)
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{
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if(currentTest.ShouldSucceedOnAssertions())
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{
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var assertionsToCheck = currentTest.gameObject.GetComponentsInChildren<AssertionComponent>().Where(a => a.enabled).ToArray();
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if (assertionsToCheck.Any () && assertionsToCheck.All(a => a.checksPerformed > 0))
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{
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IntegrationTest.Pass(currentTest.gameObject);
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m_TestState = TestState.Success;
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}
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}
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if (currentTest != null && Time.time > m_StartTime + currentTest.GetTimeout())
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{
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m_TestState = TestState.Timeout;
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}
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}
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switch (m_TestState)
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{
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case TestState.Success:
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LogMessage(k_FinishedMessage);
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FinishTest(TestResult.ResultType.Success);
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break;
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case TestState.Failure:
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LogMessage(k_FailedMessage);
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FinishTest(TestResult.ResultType.Failed);
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break;
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case TestState.Exception:
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LogMessage(k_FailedExceptionMessage);
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FinishTest(TestResult.ResultType.FailedException);
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break;
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case TestState.Timeout:
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LogMessage(k_TimeoutMessage);
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FinishTest(TestResult.ResultType.Timeout);
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break;
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case TestState.Ignored:
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LogMessage(k_IgnoredMessage);
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FinishTest(TestResult.ResultType.Ignored);
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break;
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}
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}
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yield return null;
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}
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}
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private void LogMessage(string message)
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{
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if (currentTest != null)
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Debug.Log(message + " (" + currentTest.Name + ")", currentTest.gameObject);
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else
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Debug.Log(message);
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}
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private void FinishTestRun()
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{
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PrintResultToLog();
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TestRunnerCallback.RunFinished(m_ResultList);
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LoadNextLevelOrQuit();
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}
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private void PrintResultToLog()
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{
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var resultString = "";
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resultString += "Passed: " + m_ResultList.Count(t => t.IsSuccess);
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if (m_ResultList.Any(result => result.IsFailure))
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{
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resultString += " Failed: " + m_ResultList.Count(t => t.IsFailure);
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Debug.Log("Failed tests: " + string.Join(", ", m_ResultList.Where(t => t.IsFailure).Select(result => result.Name).ToArray()));
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}
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if (m_ResultList.Any(result => result.IsIgnored))
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{
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resultString += " Ignored: " + m_ResultList.Count(t => t.IsIgnored);
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Debug.Log("Ignored tests: " + string.Join(", ",
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m_ResultList.Where(t => t.IsIgnored).Select(result => result.Name).ToArray()));
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}
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Debug.Log(resultString);
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}
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private void LoadNextLevelOrQuit()
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{
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if (isInitializedByRunner) return;
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TestSceneNumber += 1;
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string testScene = m_Configurator.GetIntegrationTestScenes (TestSceneNumber);
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if (testScene != null)
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SceneManager.LoadScene(Path.GetFileNameWithoutExtension(testScene));
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else
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{
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TestRunnerCallback.AllScenesFinished();
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k_ResultRenderer.ShowResults();
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if (m_Configurator.isBatchRun && m_Configurator.sendResultsOverNetwork)
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Application.Quit();
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}
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}
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public void OnGUI()
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{
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k_ResultRenderer.Draw();
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}
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private void StartNewTest()
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{
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m_TestMessages = "";
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m_Stacktrace = "";
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m_TestState = TestState.Running;
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m_StartTime = Time.time;
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currentTest = m_TestsProvider.GetNextTest() as TestComponent;
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var testResult = m_ResultList.Single(result => result.TestComponent == currentTest);
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if (currentTest != null && currentTest.IsExludedOnThisPlatform())
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{
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m_TestState = TestState.Ignored;
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Debug.Log(currentTest.gameObject.name + " is excluded on this platform");
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}
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// don't ignore test if user initiated it from the runner and it's the only test that is being run
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if (currentTest != null
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&& (currentTest.IsIgnored()
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&& !(isInitializedByRunner && m_ResultList.Count == 1)))
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m_TestState = TestState.Ignored;
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LogMessage(k_StartedMessage);
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TestRunnerCallback.TestStarted(testResult);
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}
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private void FinishTest(TestResult.ResultType result)
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{
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m_TestsProvider.FinishTest(currentTest);
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var testResult = m_ResultList.Single(t => t.GameObject == currentTest.gameObject);
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testResult.resultType = result;
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testResult.duration = Time.time - m_StartTime;
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testResult.messages = m_TestMessages;
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testResult.stacktrace = m_Stacktrace;
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TestRunnerCallback.TestFinished(testResult);
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currentTest = null;
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if (!testResult.IsSuccess
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&& testResult.Executed
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&& !testResult.IsIgnored) k_ResultRenderer.AddResults(SceneManager.GetActiveScene().name, testResult);
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}
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#region Test Runner Helpers
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public static TestRunner GetTestRunner()
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{
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TestRunner testRunnerComponent = null;
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var testRunnerComponents = Resources.FindObjectsOfTypeAll(typeof(TestRunner));
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if (testRunnerComponents.Count() > 1)
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foreach (var t in testRunnerComponents) DestroyImmediate(((TestRunner)t).gameObject);
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else if (!testRunnerComponents.Any())
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testRunnerComponent = Create().GetComponent<TestRunner>();
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else
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testRunnerComponent = testRunnerComponents.Single() as TestRunner;
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return testRunnerComponent;
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}
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private static GameObject Create()
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{
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var runner = new GameObject("TestRunner");
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runner.AddComponent<TestRunner>();
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Debug.Log("Created Test Runner");
|
|
|
|
return runner;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsBatchMode()
|
|
|
|
{
|
|
|
|
#if !UNITY_METRO
|
|
|
|
const string internalEditorUtilityClassName = "UnityEditorInternal.InternalEditorUtility, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null";
|
|
|
|
|
|
|
|
var t = Type.GetType(internalEditorUtilityClassName, false);
|
|
|
|
if (t == null) return false;
|
|
|
|
|
|
|
|
const string inBatchModeProperty = "inBatchMode";
|
|
|
|
var prop = t.GetProperty(inBatchModeProperty);
|
|
|
|
return (bool)prop.GetValue(null, null);
|
|
|
|
#else // if !UNITY_METRO
|
|
|
|
return false;
|
|
|
|
#endif // if !UNITY_METRO
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
enum TestState
|
|
|
|
{
|
|
|
|
Running,
|
|
|
|
Success,
|
|
|
|
Failure,
|
|
|
|
Exception,
|
|
|
|
Timeout,
|
|
|
|
Ignored
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|