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195 lines
7.3 KiB
195 lines
7.3 KiB
9 years ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_METRO
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#warning Assertion component is not supported on Windows Store apps
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#endif
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namespace UnityTest
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{
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[Serializable]
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public class AssertionExplorerWindow : EditorWindow
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{
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private List<AssertionComponent> m_AllAssertions = new List<AssertionComponent>();
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[SerializeField]
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private string m_FilterText = "";
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[SerializeField]
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private FilterType m_FilterType;
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[SerializeField]
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private List<string> m_FoldMarkers = new List<string>();
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[SerializeField]
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private GroupByType m_GroupBy;
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[SerializeField]
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private Vector2 m_ScrollPosition = Vector2.zero;
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private DateTime m_NextReload = DateTime.Now;
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[SerializeField]
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private static bool s_ShouldReload;
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[SerializeField]
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private ShowType m_ShowType;
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public AssertionExplorerWindow()
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{
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titleContent = new GUIContent("Assertion Explorer");
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}
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public void OnDidOpenScene()
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{
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ReloadAssertionList();
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}
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public void OnFocus()
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{
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ReloadAssertionList();
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}
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private void ReloadAssertionList()
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{
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m_NextReload = DateTime.Now.AddSeconds(1);
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s_ShouldReload = true;
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}
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public void OnHierarchyChange()
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{
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ReloadAssertionList();
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}
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public void OnInspectorUpdate()
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{
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if (s_ShouldReload && m_NextReload < DateTime.Now)
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{
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s_ShouldReload = false;
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m_AllAssertions = new List<AssertionComponent>((AssertionComponent[])Resources.FindObjectsOfTypeAll(typeof(AssertionComponent)));
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Repaint();
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}
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}
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public void OnGUI()
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{
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DrawMenuPanel();
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m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition);
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if (m_AllAssertions != null)
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GetResultRendere().Render(FilterResults(m_AllAssertions, m_FilterText.ToLower()), m_FoldMarkers);
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EditorGUILayout.EndScrollView();
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}
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private IEnumerable<AssertionComponent> FilterResults(List<AssertionComponent> assertionComponents, string text)
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{
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if (m_ShowType == ShowType.ShowDisabled)
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assertionComponents = assertionComponents.Where(c => !c.enabled).ToList();
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else if (m_ShowType == ShowType.ShowEnabled)
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assertionComponents = assertionComponents.Where(c => c.enabled).ToList();
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if (string.IsNullOrEmpty(text))
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return assertionComponents;
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switch (m_FilterType)
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{
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case FilterType.ComparerName:
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return assertionComponents.Where(c => c.Action.GetType().Name.ToLower().Contains(text));
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case FilterType.AttachedGameObject:
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return assertionComponents.Where(c => c.gameObject.name.ToLower().Contains(text));
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case FilterType.FirstComparedGameObjectPath:
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return assertionComponents.Where(c => c.Action.thisPropertyPath.ToLower().Contains(text));
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case FilterType.FirstComparedGameObject:
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return assertionComponents.Where(c => c.Action.go != null
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&& c.Action.go.name.ToLower().Contains(text));
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case FilterType.SecondComparedGameObjectPath:
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return assertionComponents.Where(c =>
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c.Action is ComparerBase
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&& (c.Action as ComparerBase).otherPropertyPath.ToLower().Contains(text));
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case FilterType.SecondComparedGameObject:
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return assertionComponents.Where(c =>
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c.Action is ComparerBase
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&& (c.Action as ComparerBase).other != null
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&& (c.Action as ComparerBase).other.name.ToLower().Contains(text));
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default:
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return assertionComponents;
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}
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}
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private readonly IListRenderer m_GroupByComparerRenderer = new GroupByComparerRenderer();
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private readonly IListRenderer m_GroupByExecutionMethodRenderer = new GroupByExecutionMethodRenderer();
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private readonly IListRenderer m_GroupByGoRenderer = new GroupByGoRenderer();
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private readonly IListRenderer m_GroupByTestsRenderer = new GroupByTestsRenderer();
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private readonly IListRenderer m_GroupByNothingRenderer = new GroupByNothingRenderer();
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private IListRenderer GetResultRendere()
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{
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switch (m_GroupBy)
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{
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case GroupByType.Comparer:
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return m_GroupByComparerRenderer;
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case GroupByType.ExecutionMethod:
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return m_GroupByExecutionMethodRenderer;
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case GroupByType.GameObjects:
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return m_GroupByGoRenderer;
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case GroupByType.Tests:
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return m_GroupByTestsRenderer;
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default:
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return m_GroupByNothingRenderer;
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}
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}
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private void DrawMenuPanel()
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{
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EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
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EditorGUILayout.LabelField("Group by:", Styles.toolbarLabel, GUILayout.MaxWidth(60));
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m_GroupBy = (GroupByType)EditorGUILayout.EnumPopup(m_GroupBy, EditorStyles.toolbarPopup, GUILayout.MaxWidth(150));
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GUILayout.FlexibleSpace();
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m_ShowType = (ShowType)EditorGUILayout.EnumPopup(m_ShowType, EditorStyles.toolbarPopup, GUILayout.MaxWidth(100));
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EditorGUILayout.LabelField("Filter by:", Styles.toolbarLabel, GUILayout.MaxWidth(50));
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m_FilterType = (FilterType)EditorGUILayout.EnumPopup(m_FilterType, EditorStyles.toolbarPopup, GUILayout.MaxWidth(100));
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m_FilterText = GUILayout.TextField(m_FilterText, "ToolbarSeachTextField", GUILayout.MaxWidth(100));
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if (GUILayout.Button(GUIContent.none, string.IsNullOrEmpty(m_FilterText) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false)))
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m_FilterText = "";
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EditorGUILayout.EndHorizontal();
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}
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[MenuItem("Unity Test Tools/Assertion Explorer")]
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public static AssertionExplorerWindow ShowWindow()
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{
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var w = GetWindow(typeof(AssertionExplorerWindow));
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w.Show();
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return w as AssertionExplorerWindow;
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}
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private enum FilterType
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{
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ComparerName,
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FirstComparedGameObject,
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FirstComparedGameObjectPath,
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SecondComparedGameObject,
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SecondComparedGameObjectPath,
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AttachedGameObject
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}
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private enum ShowType
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{
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ShowAll,
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ShowEnabled,
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ShowDisabled
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}
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private enum GroupByType
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{
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Nothing,
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Comparer,
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GameObjects,
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ExecutionMethod,
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Tests
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}
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public static void Reload()
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{
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s_ShouldReload = true;
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}
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}
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}
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