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55 lines
2.0 KiB
55 lines
2.0 KiB
7 years ago
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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using System;
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namespace Fungus
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{
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/// <summary>
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/// Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
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/// </summary>
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[CommandInfo("LeanTween",
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"Move",
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"Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class MoveLean : BaseLeanTweenCommand
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{
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[Tooltip("Target transform that the GameObject will move to")]
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[SerializeField]
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protected TransformData _toTransform;
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[Tooltip("Target world position that the GameObject will move to, if no From Transform is set")]
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[SerializeField]
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protected Vector3Data _toPosition;
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
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[SerializeField]
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protected bool isLocal;
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public override LTDescr ExecuteTween()
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{
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var loc = _toTransform.Value == null ? _toPosition.Value : _toTransform.Value.position;
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if(IsInAddativeMode)
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{
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loc += _targetObject.Value.transform.position;
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}
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if(IsInFromMode)
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{
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var cur = _targetObject.Value.transform.position;
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_targetObject.Value.transform.position = loc;
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loc = cur;
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}
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if (isLocal)
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return LeanTween.moveLocal(_targetObject.Value, loc, _duration);
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else
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return LeanTween.move(_targetObject.Value, loc, _duration);
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}
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}
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}
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