An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// A container for a single unity of saved data.
|
|
|
|
/// The data and its associated type are stored as string properties.
|
|
|
|
/// The data would typically be a JSON string representing a saved object.
|
|
|
|
/// </summary>
|
|
|
|
[System.Serializable]
|
|
|
|
public class SaveDataItem
|
|
|
|
{
|
|
|
|
[SerializeField] protected string dataType = "";
|
|
|
|
[SerializeField] protected string data = "";
|
|
|
|
|
|
|
|
#region Public methods
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the type of the data.
|
|
|
|
/// </summary>
|
|
|
|
public virtual string DataType { get { return dataType; } }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the data.
|
|
|
|
/// </summary>
|
|
|
|
public virtual string Data { get { return data; } }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Factory method to create a new SaveDataItem.
|
|
|
|
/// </summary>
|
|
|
|
public static SaveDataItem Create(string dataType, string data)
|
|
|
|
{
|
|
|
|
var item = new SaveDataItem();
|
|
|
|
item.dataType = dataType;
|
|
|
|
item.data = data;
|
|
|
|
|
|
|
|
return item;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|