An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUnityEventonSpriteClick<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<$Object>m_Targetintm_FileIDintm_PathID stringm_MethodName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"Hintsize#chardata$intm_Mode%ArgumentCachem_Arguments<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&<EFBFBD>PPtr<$Object>m_ObjectArgument'intm_FileID(intm_PathID)stringm_ObjectArgumentAssemblyTypeName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>*<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>+Hintsize,chardata-intm_IntArgument.floatm_FloatArgument/stringm_StringArgument<EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>1Hintsize2chardata3UInt8m_BoolArgument4IUInt8m_Enabled5Istringm_TypeName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>6<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>7Hintsize8chardata9GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
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unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!=BoxCollider2DBase6<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled APPtr<PhysicsMaterial2D>m_Material intm_FileID intm_PathIDboolm_IsTrigger@Vector2fm_Size floatx floaty Vector2fm_Center floatx floaty <EFBFBD>SpriteRendererBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndex<EFBFBD>Vector4fm_LightmapTilingOffset<EFBFBD>floatx<EFBFBD>floaty<EFBFBD>floatz<EFBFBD>floatw<EFBFBD>vectorm_Materials<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Material>dataintm_FileIDintm_PathIDvectorm_SubsetIndices<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeunsigned intdataPPtr<Transform>m_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtr<Transform>m_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@<EFBFBD>unsigned intm_SortingLayerID&SInt16m_SortingOrder'@PPtr<Sprite>m_Sprite(intm_FileID)intm_PathID*ColorRGBAm_Color+@ floatr, floatg- floatb. floata/ <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
intm_FileID intm_PathID stringpropertyPath<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringvalue<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>objectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponents<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Object>dataintm_FileIDintm_PathIDPPtr<Prefab>m_ParentPrefabintm_FileIDintm_PathID PPtr<GameObject>m_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@<EFBFBD><EFBFBD>}<EFBFBD><EFBFBD>T ]<EFBFBD><==@<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>|C<EFBFBD>x<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>0(<EFBFBD><EFBFBD><EFBFBD>0i1<EFBFBD><EFBFBD>`<EFBFBD><EFBFBD><EFBFBD>library/unity default resources<EFBFBD><EFBFBD>eL#EMq<EFBFBD>_<EFBFBD><EFBFBD>(<EFBFBD>k<EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>|C= ]r@<EFBFBD><EFBFBD>ClickableSpriteUntagged<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>@@@@<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>aUnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?*<EFBFBD>?
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