An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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ElQH E<EFBFBD>4.6.0b18<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata FontDatam_FontData* <EFBFBD> PPtr<$Font>m_Font!intm_FileID"intm_PathID#intm_FontSize$intm_FontStyle%UInt8m_BestFit&Iintm_MinSize'intm_MaxSize(intm_Alignment)UInt8m_RichText*Iintm_HorizontalOverflow+intm_VerticalOverflow,floatm_LineSpacing-stringm_Text<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/Hintsize0chardata1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataColorRGBAm_EffectColor floatr floatg floatb floata Vector2fm_EffectDistance floatx floaty UInt8m_UseGraphicAlpha I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Image>continueImage*intm_FileID+intm_PathID,<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fm_Resolution floatx floaty floatm_MatchWidthOrHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_PriorityUInt8ignoreReversedGraphicsIintblockingObjectsBitFieldm_BlockingMaskunsigned intm_Bits@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata PPtr<$Sprite>m_Sprite intm_FileID!intm_PathID"intm_Type#UInt8m_PreserveAspect$IUInt8m_FillCenter%Iintm_FillMethod&floatm_FillAmount'UInt8m_FillClockwise(Iintm_FillOrigin)GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
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unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!<EFBFBD>CanvasRendererBaseunsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
A<EFBFBD>CanvasBase5<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_RenderMode PPtr<Camera>m_Camera intm_FileIDintm_PathIDfloatm_PlaneDistanceboolm_PixelPerfectboolm_ReceivesEvents@unsigned intm_SortingLayerIDSInt16m_SortingOrder<EFBFBD>RectTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!Vector2fm_AnchorMin" floatx# floaty$ Vector2fm_AnchorMax% floatx& floaty' Vector2fm_AnchoredPosition( floatx) floaty* Vector2fm_SizeDelta+ floatx, floaty- Vector2fm_Pivot. floatx/ floaty0 <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
intm_FileID intm_PathID stringpropertyPath<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringvalue<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>objectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponents<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Object>dataintm_FileIDintm_PathIDPPtr<Prefab>m_ParentPrefabintm_FileIDintm_PathID PPtr<GameObject>m_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>pu<EFBFBD><EFBFBD><EFBFBD>a<EFBFBD><EFBFBD>Pi<EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><EFBFBD>8y<EFBFBD><EFBFBD><EFBFBD>q<EFBFBD>0\@<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rB<EFBFBD><EFBFBD>D<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rD<EFBFBD><EFBFBD>H@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rF<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rH<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rJ<EFBFBD><EFBFBD>hP<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rL<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rN<EFBFBD><EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rP<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rR<EFBFBD><EFBFBD>(p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>R<EFBFBD><EFBFBD><EFBFBD>¾R<EFBFBD><EFBFBD><EFBFBD>ľR<EFBFBD><EFBFBD><EFBFBD>ƾR<EFBFBD><EFBFBD><EFBFBD>ȾR<EFBFBD><EFBFBD>`ET8:<EFBFBD><EFBFBD><EFBFBD>Ux|<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>U
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