An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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<EFBFBD><EFBFBD> <EFBFBD>4.6.0b18<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Slider>timeoutSlider*intm_FileID+intm_PathID,vectoroptionButtons<EFBFBD><EFBFBD><EFBFBD><EFBFBD>-ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.intsize/PPtr<$Button>data0intm_FileID1intm_PathID2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IPPtr<$RectTransform>m_FillRect]intm_FileID^intm_PathID_PPtr<$RectTransform>m_HandleRect`intm_FileIDaintm_PathIDbintm_Directioncfloatm_MinValuedfloatm_MaxValueeUInt8m_WholeNumbersfIfloatm_ValuegSliderEventm_OnValueChanged<EFBFBD><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>intsizelGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>PPtr<$Object>m_Targetn
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataRectOffsetm_Paddingintm_Leftintm_Rightintm_Topintm_Bottomintm_ChildAlignmentintm_StartCornerintm_StartAxisVector2fm_CellSize  floatx! floaty" Vector2fm_Spacing# floatx$ floaty% <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataColorRGBAm_EffectColor floatr floatg floatb floata Vector2fm_EffectDistance floatx floaty UInt8m_UseGraphicAlpha I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata FontDatam_FontData* <EFBFBD> PPtr<$Font>m_Font!intm_FileID"intm_PathID#intm_FontSize$intm_FontStyle%UInt8m_BestFit&Iintm_MinSize'intm_MaxSize(intm_Alignment)UInt8m_RichText*Iintm_HorizontalOverflow+intm_VerticalOverflow,floatm_LineSpacing-stringm_Text<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/Hintsize0chardata1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata PPtr<$Sprite>m_Sprite intm_FileID!intm_PathID"intm_Type#UInt8m_PreserveAspect$IUInt8m_FillCenter%Iintm_FillMethod&floatm_FillAmount'UInt8m_FillClockwise(Iintm_FillOrigin)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IButtonClickedEventm_OnClick<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<EFBFBD>intsizeaGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>PPtr<$Object>m_Targetcintm_FileIDdintm_PathIDestringm_MethodName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>gHintsizehchardataiintm_ModejArgumentCachem_Arguments<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>PPtr<$Object>m_ObjectArgumentlintm_FileIDmintm_PathIDnstringm_ObjectArgumentA
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUInt8m_IgnoreLayoutIfloatm_MinWidthfloatm_MinHeightfloatm_PreferredWidthfloatm_PreferredHeightfloatm_FlexibleWidthfloatm_FlexibleHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fm_Resolution floatx floaty floatm_MatchWidthOrHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_PriorityUInt8ignoreReversedGraphicsIintblockingObjectsBitFieldm_BlockingMaskunsigned intm_Bits@GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
Apairdata Aintfirst APPtr<Component>second Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_TagString<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Texture2D>m_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!<EFBFBD>CanvasRendererBaseunsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
A<EFBFBD>CanvasBase5<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_RenderMode PPtr<Camera>m_Camera intm_FileIDintm_PathIDfloatm_PlaneDistanceboolm_PixelPerfectboolm_ReceivesEvents@unsigned intm_SortingLayerIDSInt16m_SortingOrder<EFBFBD>RectTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!Vector2fm_AnchorMin" floatx# floaty$ Vector2fm_AnchorMax% floatx& floaty' Vector2fm_AnchoredPosition( floatx) floaty* Vector2fm_SizeDelta+ floatx, floaty- Vector2fm_Pivot. floatx/ floaty0 <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
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