An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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f<EFBFBD><EFBFBD> <EFBFBD>4.6.0b17<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$GameObject>m_FirstSelectedintm_FileIDintm_PathID<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_HorizontalAxis<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardatastringm_VerticalAxis<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardatastringm_SubmitButton<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!Hintsize"chardata#stringm_CancelButton<EFBFBD><EFBFBD><EFBFBD><EFBFBD>$<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%Hintsize&chardata'floatm_InputActionsPerSecond(UInt8m_AllowActivationOnMobileDevice)I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUInt8m_AllowActivationOnStandaloneI<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Canvas>backgroundCanvasintm_FileIDintm_PathIDPPtr<$Image>backgroundImageintm_FileIDintm_PathID<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$AudioClip>musicClipintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$Background>backgroundintm_FileIDintm_PathID PPtr<$Sprite>backgroundImage!intm_FileID"intm_PathID#<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_PriorityUInt8ignoreReversedGraphicsIintblockingObjectsBitFieldm_BlockingMaskunsigned intm_Bits@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fm_Resolution floatx floaty floatm_MatchWidthOrHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataRectOffsetm_Paddingintm_Leftintm_Rightintm_Topintm_Bottomintm_ChildAlignmentfloatm_Spacing<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Image>continueImage*intm_FileID+intm_PathID,<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataColorRGBAm_EffectColor floatr floatg floatb floata Vector2fm_EffectDistance floatx floaty UInt8m_UseGraphicAlpha I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IPPtr<$RectTransform>m_FillRect]intm_FileID^intm_PathID_PPtr<$RectTransform>m_HandleRect`intm_FileIDaintm_PathIDbintm_Directioncfloatm_MinValuedfloatm_MaxValueeUInt8m_WholeNumbersfIfloatm_ValuegSliderEventm_OnValueChanged<EFBFBD><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>intsizelGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>PPtr<$Object>m_Targetn
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fscriptScrollPos floatx floaty Vector2fcommandScrollPos floatx floaty floatcommandViewWidthPPtr<$Sequence>selectedSequenceintm_FileID intm_PathID!PPtr<$Command>selectedCommand"intm_FileID#intm_PathID$vectorvariables<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&intsize'PPtr<$Variable>data(intm_FileID)intm_PathID*PPtr<$Sequence>startSequence+intm_FileID,intm_PathID-UInt8executeOnStart.ISettingssettings/<EFBFBD>UInt8runSlowInEditor0IfloatrunSlowDuration1UInt8colorCommands2IUInt8hideSequenceObjects3I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Slider>timeoutSlider*intm_FileID+intm_PathID,vectoroptionButtons<EFBFBD><EFBFBD><EFBFBD><EFBFBD>-ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.intsize/PPtr<$Button>data0intm_FileID1intm_PathID2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Matintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata FontDatam_FontData* <EFBFBD> PPtr<$Font>m_Font!intm_FileID"intm_PathID#intm_FontSize$intm_FontStyle%UInt8m_BestFit&Iintm_MinSize'intm_MaxSize(intm_Alignment)UInt8m_RichText*Iintm_HorizontalOverflow+intm_VerticalOverflow,floatm_LineSpacing-stringm_Text<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/Hintsize0chardata1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Matintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata PPtr<$Sprite>m_Sprite intm_FileID!intm_PathID"intm_Type#UInt8m_PreserveAspect$IUInt8m_FillCenter%Iintm_FillMethod&floatm_FillAmount'UInt8m_FillClockwise(Iintm_FillOrigin)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IButtonClickedEventm_OnClick<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<EFBFBD>intsizeaGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>PPtr<$Object>m_Targetcintm_FileIDdintm_PathIDestringm_MethodName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>gHintsizehchardataiintm_ModejArgumentCachem_Arguments<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>PPtr<$Object>m_ObjectArgumentlintm_FileIDmintm_PathIDnstringm_ObjectArgumentA
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUInt8m_IgnoreLayoutIfloatm_MinWidthfloatm_MinHeightfloatm_PreferredWidthfloatm_PreferredHeightfloatm_FlexibleWidthfloatm_FlexibleHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringcommentText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$Sequence>targetSequenceintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$SayDialog>sayDialogintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringstoryText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!PPtr<$Character>character"intm_FileID#intm_PathID$PPtr<$AudioClip>voiceOverClip%intm_FileID&intm_PathID'UInt8showOnce(I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringoptionText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!PPtr<$Sequence>targetSequence"intm_FileID#intm_PathID$UInt8hideOnSelected%I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$ChooseDialog>chooseDialogintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataRectfnodeRectfloatxfloatyfloatwidthfloatheightstringdescription<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardata vectorcommandList<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"intsize#PPtr<$Command>data$intm_FileID%intm_PathID&<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringchooseText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!PPtr<$Character>character"intm_FileID#intm_PathID$PPtr<$AudioClip>voiceOverClip%intm_FileID&intm_PathID'floattimeoutDuration(GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
Apairdata Aintfirst APPtr<Component>second Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_TagString<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Texture2D>m_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!CameraBaset<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_ClearFlags ColorRGBAm_BackGroundColor  floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskunsigned intm_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture intm_FileID!intm_PathID"unsigned intm_TargetDisplay#boolm_HDR$boolm_OcclusionCulling%@floatm_StereoConvergence&floatm_StereoSeparation'SceneSettingsBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsvectorm_PVSData<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizeUInt8datavectorm_PVSObjectsArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Renderer>data intm_FileID
intm_PathID vectorm_PVSPortalsArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> intsizePPtr<OcclusionPortal>dataintm_FileIDintm_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings <EFBFBD>floatsmallestOccluder<EFBFBD>floatsmallestHole<EFBFBD>floatbackfaceThreshold<EFBFBD>QAudioListenerBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled A\BehaviourBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled AhRenderSettingsBaseY<EFBFBD>boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtr<Texture2D>m_HaloTextureintm_FileIDintm_PathIDPPtr<Texture2D>m_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlags|BehaviourBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlags<EFBFBD>LightmapSettingsBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<LightProbes>m_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeLightmapDatadataPPtr<Texture2D>m_Lightmap intm_FileID
intm_PathID PPtr<Texture2D>m_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZ<EFBFBD>floatm_Resolution<EFBFBD>floatm_LastUsedResolution<EFBFBD>intm_TextureWidth<EFBFBD>intm_TextureHeight<EFBFBD>floatm_BounceBoost<EFBFBD>floatm_BounceIntensity<EFBFBD>ColorRGBAm_SkyLightColor<EFBFBD>floatr<EFBFBD>floatg<EFBFBD>floatb<EFBFBD>floata<EFBFBD>floatm_SkyLightIntensity<EFBFBD>intm_Quality<EFBFBD>intm_Bounces <EFBFBD>intm_FinalGatherRays!<EFBFBD>floatm_FinalGatherContrastThreshold"<EFBFBD>floatm_FinalGatherGradientThreshold#<EFBFBD>intm_FinalGatherInterpolationPoints$<EFBFBD>floatm_AOAmount%<EFBFBD>floatm_AOMaxDistance&<EFBFBD>floatm_AOContrast'<EFBFBD>floatm_LODSurfaceMappingDistance(<EFBFBD>intm_Padding)<EFBFBD>boolm_TextureCompression*<EFBFBD>boolm_LockAtlas+<EFBFBD><EFBFBD>NavMeshSettingsBase1<EFBFBD>unsigned intm_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%<EFBFBD><EFBFBD>
floatagentRadius<EFBFBD>floatagentHeight<EFBFBD>floatagentSlope<EFBFBD>floatagentClimb<EFBFBD>floatledgeDropHeight<EFBFBD>floatmaxJumpAcrossDistance<EFBFBD>boolaccuratePlacement @<EFBFBD>floatminRegionArea
<EFBFBD>floatwidthInaccuracy <EFBFBD>floatheightInaccuracy <EFBFBD>PPtr<NavMesh>m_NavMesh intm_FileIDintm_PathID<EFBFBD>CanvasRendererBaseunsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
A<EFBFBD>CanvasBase5<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_RenderMode PPtr<Camera>m_Camera intm_FileIDintm_PathIDfloatm_PlaneDistanceboolm_PixelPerfectboolm_ReceivesEvents@unsigned intm_SortingLayerIDSInt16m_SortingOrder<EFBFBD>RectTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!Vector2fm_AnchorMin" floatx# floaty$ Vector2fm_AnchorMax% floatx& floaty' Vector2fm_AnchoredPosition( floatx) floaty* Vector2fm_SizeDelta+ floatx, floaty- Vector2fm_Pivot. floatx/ floaty0 <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
intm_FileID intm_PathID stringpropertyPath<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringvalue<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>objectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponents<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Object>dataintm_FileIDintm_PathIDPPtr<Prefab>m_ParentPrefabintm_FileIDintm_PathID PPtr<GameObject>m_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@H \hh<EFBFBD><EFBFBD>v<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i8<EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>T<EFBFBD><EFBFBD>i8t<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>i<EFBFBD>|<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>i0H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>ix`<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>i<EFBFBD>\<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>i8\<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>i<EFBFBD>\<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rNe<EFBFBD><EFBFBD>Ne<EFBFBD>TNe<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rNe<EFBFBD>d<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rNeXH<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rNe<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rb<EFBFBD>g <EFBFBD><EFBFBD>c<EFBFBD>g <EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rd<EFBFBD>g <EFBFBD>Te<EFBFBD>g H p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rf<EFBFBD>g <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>rg<EFBFBD>g <EFBFBD> H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rh<EFBFBD>g H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r./<EFBFBD>
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<EFBFBD>6_`{<EFBFBD><EFBFBD>6_<EFBFBD>{T<EFBFBD>6_@|d<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>6_<EFBFBD>|<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>6_<EFBFBD>~H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>6_<EFBFBD>~H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r}%<EFBFBD>a@<EFBFBD>~%<EFBFBD>a<EFBFBD>d<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r%<EFBFBD>a8<EFBFBD>T<EFBFBD>%<EFBFBD>a<EFBFBD><EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>%<EFBFBD>a؀<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>%<EFBFBD>ah<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r#S1d<EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>#<<EFBFBD>C<EFBFBD><EFBFBD>L><EFBFBD><EFBFBD>L><EFBFBD><EFBFBD>L><EFBFBD>??<EFBFBD>?@@HB<EFBFBD>?<EFBFBD>?<EFBFBD>(\?{n?<EFBFBD>?<EFBFBD>?<EFBFBD><EFBFBD><EFBFBD>L=<EFBFBD><EFBFBD><EFBFBD>=<EFBFBD>?<EFBFBD>??@4B<EFBFBD><EFBFBD><EFBFBD>>@UU<EFBFBD>A A<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>ir<EFBFBD><EFBFBD>iTryVoiceUntagged<EFBFBD><EFBFBD>i<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>- <EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD>What would you like to do?<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD>><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>B B<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD> "End program"+w<EFBFBD>w<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD> "Open door"~%<EFBFBD>a<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD>
"Lamp off"<EFBFBD> YY<EFBFBD><EFBFBD>i<EFBFBD>y<EFBFBD> "Lights on"c<EFBFBD><EFBFBD>lNerNerNerNerNe LampOnVoiceUntaggedNe<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-Ne<EFBFBD>y<EFBFBD><EFBFBD>"Lamp on"
The lamp switches on obediently. Too bright for your dark-accustomed eyes.{wi}
"Lamp off"
The lamp switches back off.{wc}
"Lamp dim"
The lamp dims to a more useable level.Ne<EFBFBD>y<EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>B BNeNeNeNe<EFBFBD>y<EFBFBD>Ba<EFBFBD>GNe<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>id<EFBFBD>g rc<EFBFBD>g re<EFBFBD>g rg<EFBFBD>g rf<EFBFBD>g rh<EFBFBD>g
LookAtLampUntaggedb<EFBFBD>g <EFBFBD>y<EFBFBD>?<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>B Be<EFBFBD>g g<EFBFBD>g f<EFBFBD>g h<EFBFBD>g b<EFBFBD>g <EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-b<EFBFBD>g <EFBFBD>y<EFBFBD>,Discover voice recognition through the lamp.b<EFBFBD>g <EFBFBD>y<EFBFBD><EFBFBD>The lamp looks like a futuristic version of a normal desk lamp. There's a thin round base, a narrow stem and, at the top, a lampshade. Instead of a bulb, there's a curved lens that sits almost seamlessly into the shade, as though it were all one solid piece.{wc}
Even though it looks solid, you discover that the lamp will turn and bend, that the stem is flexible and fixable, but with no visible joins.
You try to push on various parts of the metal, stroke it, tap it. You try clapping your hands. You wave your fingers in front of the lens that presumably lights up.
Nothing.{wc}
You sigh with frustration.
"How am I supposed to turn this lamp on if ther-"
You stop in your tracks. {w=0.2}The lamp turned on.{wi}
Squinting in the sudden glare, you clear your throat and try again, cautiously.
"Lamp off"
The lamp switches off obediently.{wi}
"Lamp on"
The lamp switches back on, too bright again.{wc}
"Lamp dim"
The lamp dims to a more useable level.b<EFBFBD>g <EFBFBD>y<EFBFBD>Ba<EFBFBD>Gb<EFBFBD>g <EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>i <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD>//<EFBFBD>
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<EFBFBD>?Continue ʾR~<EFBFBD>G:<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD>Hr<EFBFBD><EFBFBD>HCYOAChooseDialogUntagged <EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD>H<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>? b<EFBFBD>d<EFBFBD>[2 X<EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD>H <EFBFBD>y<EFBFBD>pB<EFBFBD><EFBFBD><EFBFBD>> b<EFBFBD>d<EFBFBD>#=@<EFBFBD>Z<EFBFBD>;<EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD>{ <EFBFBD>u1/<EFBFBD>
<EFBFBD><EFBFBD>sa<EFBFBD><EFBFBD>X<EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>r <EFBFBD><EFBFBD>r!<EFBFBD><EFBFBD>InspectDoorFirstUntagged<EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>B B <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>You take a closer look at the door. There are no handles or controls of any kind that you can see.
Because the light is so faint, it's impossible to tell if there's any writing or labelling on the door, but you do spot a discreet grille in the wall beside the door.
{wc}Getting in closer, you try waving your hand in front of it, but nothing happens. When you press your ear to the grille, you hear nothing, not even the movement of air. You try speaking into it, politely.
"Hello? Can anybody hear me?"
You hear nothing back.<EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>Ba<EFBFBD>G<EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>Ji" <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD>F:<EFBFBD><EFBFBD>F:r<EFBFBD>F:TextUntagged <EFBFBD>U~<EFBFBD>G:<EFBFBD>F:<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD><EFBFBD><EFBFBD>{<EFBFBD>?<EFBFBD>??? Z<EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD>F:
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<EFBFBD>?Continue ̾R~<EFBFBD>G:<EFBFBD>F:`A<EFBFBD>r_A<EFBFBD>raA<EFBFBD>rbA<EFBFBD>rcA<EFBFBD>ShoutUntagged^A<EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>B B(Try shouting out when you first wake up.bA<EFBFBD>aA<EFBFBD>cA<EFBFBD>^A<EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-^A<EFBFBD><EFBFBD>y<EFBFBD>[You shout out as loud as you can.
"HELLO?"
Nothing.
"IS ANYBODY THERE?"
Nothing.{wc}
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<EFBFBD><EFBFBD><EFBFBD>'<EFBFBD>y<EFBFBD>(Discover voice regonition through paper.<EFBFBD><EFBFBD><EFBFBD>'<EFBFBD>y<EFBFBD>You open the drawer and take out a thin sheaf of paper, no more than ten sheets. Each sheet is quite heavy for size, though it's not particularly thick. It has a strange sheen to it visible even in this dim light.{wc}
"I wonder why they'd give me paper without anything to write with."
Your mouth drops as you see the word {b} With {/b} appear on the page as though written by hand. With trembling fingers you place the pages down on the desk.
"Write this down."
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You take your hand off.
"What?"
Too much. You try again, putting your hand on the grille and saying, more clearly, "Can you open door A147?"
You snap your hand back in time to hear him say "Open door A147? You're having a laugh, I'd get-"
You stop listening to him as you watch the door slide noiselessly into the wall revealing an unoccupied corridor.{wc}
Your jubilation is interrupted by a shriek of rage from the grille.
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It says {b}Door A147{/b}{w=1}
This is an interesting development.
"Open Door A147," you say.
From the grille comes a smooth artificial voice. "Cannot comply, you do not have required clearance."
There's a pop and you hear a human throat being cleared.
{wc}
"Hello? What's that going on down there?"
You struggle for something to say.
"Eh, what up?"
Oh dear.{w=2}
"What?"
You decide to try again.{wc}
"Em, hello. I'm just trying to figure out what's going on."
"Oh, well, that'll all be covered in orientation tomorrow, just try to relax and remain calm until then."{wi}|-<EFBFBD>0<EFBFBD>y<EFBFBD>Ba<EFBFBD>G|-<EFBFBD>0<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-|-<EFBFBD>0<EFBFBD>y<EFBFBD>8C<EFBFBD>5<EFBFBD>[2DialogsUntagged <EFBFBD>[2<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?jUzAa<EFBFBD>G<EFBFBD><EFBFBD>H<EFBFBD>L5r<EFBFBD>L5r<EFBFBD>L5r<EFBFBD>L5r<EFBFBD>L5WhyUntagged<EFBFBD>L5<EFBFBD>y<EFBFBD>C<EFBFBD>AD<EFBFBD>B B<EFBFBD>L5<EFBFBD>L5<EFBFBD>L5<EFBFBD>L5<EFBFBD>y<EFBFBD>8C<EFBFBD>5<EFBFBD>L5<EFBFBD>y<EFBFBD>"Alright, but why am I here? Orientation for what?"
"Your orientation will explain that tomorrow."
You sigh deeply.
"Why are you being so difficult? Please, just answer some of my questions."
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"How are you doing?"
That seems to have taken him aback.{w=1}
"Oh, em...I'm fine, thanks. Why do you ask?"
"You just seem stressed. Upset, even. Is everything OK?"
"Sure, I guess."
{wc}
"You guess? What's wrong?"
"Ah, it's just my stupid boss, he was shouting at me this morning 'cause I keep making this mistake at work and apparently I'm on my last chance."
You decide to pull at this thread.
{wc}"That sounds rough. How come you keep making the same mistake?"
"That nifty new voice recognition system we have is broken, it's supposed to listen for trigger words, but the staff need to be careful what they say in case they cause something mad to happen."
{wc}
You make noises to show you're listening.
"It's bad for us in the control room, sure, but the really dangerous stuff is with all the automated trucks. Very nasty business."<EFBFBD><EFBFBD>8<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><EFBFBD>8<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>C@BD<EFBFBD>B B<EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>8<EFBFBD><EFBFBD>8<EFBFBD>y<EFBFBD>Say "Can you open door A147"<EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>[2 <EFBFBD>m_LocalPosition.x0 <EFBFBD>m_LocalPosition.y0 <EFBFBD>m_LocalPosition.z0 <EFBFBD>m_LocalRotation.x0 <EFBFBD>m_LocalRotation.y0 <EFBFBD>m_LocalRotation.z0 <EFBFBD>m_LocalRotation.w1 <EFBFBD> m_RootOrder2 <EFBFBD>U m_AnchorMax.x0 <EFBFBD>U m_AnchorMax.y0 <EFBFBD><EFBFBD>
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Story text ־R~<EFBFBD>G:<EFBFBD>#=@tw<EFBFBD>Ersw<EFBFBD>Eruw<EFBFBD>Erxw<EFBFBD>Erww<EFBFBD>Ervw<EFBFBD>Eryw<EFBFBD>ELookAtLeftDrawerUntaggedrw<EFBFBD>E<EFBFBD>y<EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>B Buw<EFBFBD>Exw<EFBFBD>Eww<EFBFBD>Evw<EFBFBD>Eyw<EFBFBD>Erw<EFBFBD>E<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>- rw<EFBFBD>E<EFBFBD>y<EFBFBD>Neitherrw<EFBFBD>E<EFBFBD>y<EFBFBD>Look at the right drawer<EFBFBD><EFBFBD><EFBFBD>'rw<EFBFBD>E<EFBFBD>y<EFBFBD>Look at the lamp.c<EFBFBD>g rw<EFBFBD>E<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>Hrw<EFBFBD>E<EFBFBD>y<EFBFBD>-The left drawer is as empty as your memories.<EFBFBD><EFBFBD><EFBFBD>LAa<EFBFBD>GrBa<EFBFBD>G CYOASayDialogUntagged<EFBFBD><EFBFBD>L@a<EFBFBD>G<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>A>V<EFBFBD>[2F<EFBFBD><EFBFBD><EFBFBD>L@a<EFBFBD>G<EFBFBD>y<EFBFBD>pB<EFBFBD><EFBFBD><EFBFBD>><EFBFBD>A>VLL|?7<d"<EFBFBD><EFBFBD>!Kr<EFBFBD><EFBFBD>!Kr<EFBFBD><EFBFBD>!Kr<EFBFBD><EFBFBD>!Kr<EFBFBD><EFBFBD>!K SittingUpUntagged<EFBFBD><EFBFBD>!K<EFBFBD>y<EFBFBD>C<EFBFBD>@<EFBFBD>B B<EFBFBD><EFBFBD>!K<EFBFBD><EFBFBD>!K<EFBFBD><EFBFBD>!K<EFBFBD><EFBFBD>!K<EFBFBD>y<EFBFBD>Ji"<EFBFBD><EFBFBD>!K<EFBFBD>y<EFBFBD><EFBFBD>You sit up gingerly and swing your legs off the bed. The jumpsuit includes neat little slippers, and you don't feel any aches or pains. If anything, you're incredibly well-rested.{wc} You stretch out your arms and stand up.<EFBFBD><EFBFBD>!K<EFBFBD>y<EFBFBD>Ba<EFBFBD>G<EFBFBD><EFBFBD>!K<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD>[2 <EFBFBD>m_LocalPosition.x0<EFBFBD>m_LocalPosition.y0<EFBFBD>m_LocalPosition.z1<EFBFBD>m_LocalRotation.x0<EFBFBD>m_LocalRotation.y0<EFBFBD>m_LocalRotation.z0<EFBFBD>m_LocalRotation.w1<EFBFBD> m_RootOrder0<EFBFBD><EFBFBD>
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m_IsActive0D<EFBFBD><EFBFBD>m_FontData.m_Font P<EFBFBD><EFBFBD>g<EFBFBD>@a<EFBFBD>G <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Qr<EFBFBD><EFBFBD><EFBFBD>Q ButtonGroupUntagged <EFBFBD>U~<EFBFBD>G:<EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD>{<EFBFBD>u//<EFBFBD>
<EFBFBD><EFBFBD>s`<EFBFBD><EFBFBD>X b<EFBFBD>d?P<EFBFBD><EFBFBD>=? <EFBFBD><EFBFBD>><EFBFBD>@D<EFBFBD><EFBFBD>?? r<EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD><EFBFBD>Q
<EFBFBD><EFBFBD>UM<EFBFBD>Rr<EFBFBD>Rr<EFBFBD>Rr<EFBFBD>Rr<EFBFBD>RInspectJumpsuitFirstUntagged<EFBFBD>R<EFBFBD>y<EFBFBD>4C:C<EFBFBD>B B<EFBFBD>R<EFBFBD>R<EFBFBD>R<EFBFBD>R<EFBFBD>y<EFBFBD>qThe fabric feels natural, like cotton, but the design and quality is like nothing you've seen. There are no seams anywhere, not a stitch of thread, not even around the curious plastic zip that moves like the top of a ziploc bag, completely silently and securely.
You can find no pockets, and the hems around your neck, ankles and wrists are clean ends, not stitched back or sealed, just ending cleanly and perfectly.
The colour is a simple blue, no markings, numbers or insignia. It's spotless and breathable, like you could wear it for a week. Almost certainly a uniform of some kind, though made to fit you and you alone.<EFBFBD>R<EFBFBD>y<EFBFBD>Ba<EFBFBD>G<EFBFBD>R<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD>R<EFBFBD>y<EFBFBD>Ji"<EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><EFBFBD>A>V<EFBFBD><EFBFBD>A>Vr<EFBFBD>A>Vr<EFBFBD>A>VCanvasUntagged<EFBFBD>U<EFBFBD>L<EFBFBD>A>V<EFBFBD>?6<d"JL|?Aa<EFBFBD>GH<EFBFBD><EFBFBD><EFBFBD>L<EFBFBD>A>V
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<EFBFBD><EFBFBD>R<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>?<EFBFBD><EFBFBD>2?<EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD>2?<EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD><EFBFBD>><EFBFBD><EFBFBD>?@<EFBFBD><EFBFBD><EFBFBD>=Normal HighlightedPressedDisabledb<EFBFBD><EFBFBD>XoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D<EFBFBD><EFBFBD>~<EFBFBD>G:_<EFBFBD><EFBFBD>X
<EFBFBD><EFBFBD>Z<EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?+<EFBFBD>? <EFBFBD>*<EFBFBD>? @<EFBFBD><EFBFBD>~<EFBFBD>G:_<EFBFBD><EFBFBD>X
=d<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>R~<EFBFBD>G:_<EFBFBD><EFBFBD>X<EFBFBD> YYr<EFBFBD> YYr<EFBFBD> YYr<EFBFBD> YYr<EFBFBD> YY LampOffVoiceUntagged<EFBFBD> YY<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>B B<EFBFBD> YY<EFBFBD> YY<EFBFBD> YY<EFBFBD> YY<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD> YY<EFBFBD>y<EFBFBD>e"Lamp off"
The lamp blinks off obediently. It's slightly less bright in here, but still very bright.<EFBFBD> YY<EFBFBD>y<EFBFBD>Ba<EFBFBD>G<EFBFBD> YY<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>*h]r<EFBFBD>*h]r<EFBFBD>*h]r<EFBFBD>*h]r<EFBFBD>*h]WhereUntagged<EFBFBD>*h]<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD>*h]<EFBFBD>y<EFBFBD>8C<EFBFBD>5<EFBFBD>*h]<EFBFBD>y<EFBFBD><EFBFBD>You decide to lead with an unambiguous question.
"Where am I?"
"Oh, well, that's complicated, you're underground in a facility that, well, you know what, never mind, like I said, it'll all be covered at tomorrow's orientation."<EFBFBD>*h]<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>*h]<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AD<EFBFBD>B B<EFBFBD>*h]<EFBFBD>*h]<EFBFBD>*h]<EFBFBD>6_r<EFBFBD>6_r<EFBFBD>6_r<EFBFBD>6_r<EFBFBD>6_TruckUntagged <EFBFBD>6_<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>- <EFBFBD>6_<EFBFBD>y<EFBFBD><EFBFBD>BjD<EFBFBD>B B<EFBFBD>6_<EFBFBD>6_<EFBFBD>6_ <EFBFBD>6_<EFBFBD>y<EFBFBD><EFBFBD>"Hey, can you truck theck on troll rum atop spede?"
Samson pauses for a second.{w=1}
"Can I do what?"
You reply again, carefully pronouncing each word.
"Truck theck on troll rum atop spede?"
"Truck the control room at top speed?"
You wait.{w=1}
"I don't- wait, no no no no! ARG"{wc}
"The intercom goes dead as you hear a dull boom from somewhere overhead. You feel the room rumble for a moment before the door slides open.
 <EFBFBD>6_<EFBFBD>y<EFBFBD>Ba<EFBFBD>G <EFBFBD>6_<EFBFBD>y<EFBFBD>N<EFBFBD><EFBFBD>r%<EFBFBD>ar~%<EFBFBD>ar<EFBFBD>%<EFBFBD>ar<EFBFBD>%<EFBFBD>ar<EFBFBD>%<EFBFBD>a OpenDoorVoiceUntagged}%<EFBFBD>a<EFBFBD>y<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD>C<EFBFBD>B B<EFBFBD>%<EFBFBD>a<EFBFBD>%<EFBFBD>a<EFBFBD>%<EFBFBD>a}%<EFBFBD>a<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>- }%<EFBFBD>a<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>i}%<EFBFBD>a<EFBFBD>y<EFBFBD>6"Door open"
Nothing.
"Open door."
Nothing. Oh well.}%<EFBFBD>a<EFBFBD>y<EFBFBD>Ba<EFBFBD>G'S1dr$S1dr&S1dr%S1dr)S1dr*S1dr(S1dInspectDeskFirstUntagged#S1d<EFBFBD>y<EFBFBD><EFBFBD>A5C<EFBFBD>B B&S1d*S1d)S1d(S1d%S1d#S1d<EFBFBD>y<EFBFBD><EFBFBD>The desk is simple and sturdy, a little impersonal. The lamp looks like a solid piece of chrome and it's currently switched off.
Underneath the lip of the desktop sit two drawers, one on either side.#S1d<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>H#S1d<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-#S1d<EFBFBD>y<EFBFBD>Look at the lampc<EFBFBD>g #S1d<EFBFBD>y<EFBFBD>Open the right drawer<EFBFBD><EFBFBD><EFBFBD>'#S1d<EFBFBD>y<EFBFBD>Open the left drawersw<EFBFBD>E <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD> b<EFBFBD>d<EFBFBD> b<EFBFBD>drb<EFBFBD>drb<EFBFBD>dCanvasUntagged <EFBFBD>U~<EFBFBD>G: b<EFBFBD>d<EFBFBD>?<EFBFBD>#=@<EFBFBD>Z<EFBFBD>;<EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD><EFBFBD>H `ET~<EFBFBD>G: b<EFBFBD>d<EFBFBD>B t<EFBFBD><EFBFBD>~<EFBFBD>G: b<EFBFBD>d
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<EFBFBD>?Continue ؾR~<EFBFBD>G:<EFBFBD><EFBFBD>h g<EFBFBD>krf<EFBFBD>kre<EFBFBD>krk<EFBFBD>krj<EFBFBD>krh<EFBFBD>kri<EFBFBD>krl<EFBFBD>krm<EFBFBD>kStartUntaggedd<EFBFBD>k<EFBFBD>y<EFBFBD>*This is where the game starts. Right here.d<EFBFBD>k<EFBFBD>y<EFBFBD> C@<EFBFBD><EFBFBD>B BThe beginning of the game.e<EFBFBD>km<EFBFBD>kl<EFBFBD>kh<EFBFBD>kk<EFBFBD>kj<EFBFBD>ki<EFBFBD>kd<EFBFBD>k<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-d<EFBFBD>k<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>Hd<EFBFBD>k<EFBFBD>y<EFBFBD><EFBFBD>You awake on a comfortable bed in a smallish room. Even though the light is low, you can tell the walls are a brilliant white, the bedside table a clean, tasteful construction of dark wood and frosted glass. Beyond that lies a writing desk with a couple of drawers and a lamp. You’re dressed in a light blue jumpsuit that’s quite flattering and very comfy, but definitely unfamiliar.d<EFBFBD>k<EFBFBD>y<EFBFBD>Sit up<EFBFBD><EFBFBD>!Kd<EFBFBD>k<EFBFBD>y<EFBFBD>Shout_A<EFBFBD>d<EFBFBD>k<EFBFBD>y<EFBFBD>jUz Ed<EFBFBD>k<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>~d<EFBFBD><EFBFBD>lrc<EFBFBD><EFBFBD>lrf<EFBFBD><EFBFBD>lre<EFBFBD><EFBFBD>lrj<EFBFBD><EFBFBD>lri<EFBFBD><EFBFBD>lrh<EFBFBD><EFBFBD>lrg<EFBFBD><EFBFBD>l LightsOnVoiceUntaggedb<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD><EFBFBD>AD<EFBFBD>B Bf<EFBFBD><EFBFBD>le<EFBFBD><EFBFBD>lj<EFBFBD><EFBFBD>li<EFBFBD><EFBFBD>lh<EFBFBD><EFBFBD>lg<EFBFBD><EFBFBD>lb<EFBFBD><EFBFBD>l<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>- b<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD><EFBFBD>"Lights on!"
The lights quickly fade up. You shield your eyes for a moment but you quickly adapt. Everything looks more or less the way it did, just, well, brighter.b<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD>Ba<EFBFBD>Gb<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD>What would you like to do next?b<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD> Examine desk=<EFBFBD>&b<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD> Examine door}-<EFBFBD>0b<EFBFBD><EFBFBD>l<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><EFBFBD>cor<EFBFBD><EFBFBD>cor<EFBFBD><EFBFBD>cor<EFBFBD><EFBFBD>cor<EFBFBD><EFBFBD>co ListenFirstUntagged<EFBFBD><EFBFBD>co<EFBFBD>y<EFBFBD><EFBFBD>CC<EFBFBD>B B<EFBFBD><EFBFBD>co<EFBFBD><EFBFBD>co<EFBFBD><EFBFBD>co<EFBFBD><EFBFBD>co<EFBFBD>y<EFBFBD>Ji"<EFBFBD><EFBFBD>co<EFBFBD>y<EFBFBD><EFBFBD>You hold your breath and strain to hear anything. There's a faint machine-like hum, barely perceptible, coming from the ceiling. You think you can hear voices for a moment, but after holding your breath another couple of times, you hear nothing.<EFBFBD><EFBFBD>co<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-<EFBFBD><EFBFBD>co<EFBFBD>y<EFBFBD>Ba<EFBFBD>Gh;<EFBFBD>qre;<EFBFBD>qrg;<EFBFBD>qrf;<EFBFBD>qri;<EFBFBD>qTrappedUntaggedd;<EFBFBD>q<EFBFBD>y<EFBFBD>C<EFBFBD>dD<EFBFBD>B Bg;<EFBFBD>qf;<EFBFBD>qi;<EFBFBD>qd;<EFBFBD>q<EFBFBD>y<EFBFBD>mThe door slides shut just as quick as it opened, before you get a chance to leave. So close to getting away!
Poor Samson is still being screamed at by his supervisor.{wi}
You wait until the screaming subsides.
"Hey Samson, sorry man, I had no idea that would happen. I was just asking a question."
"It's OK. It was my own fault. I just need to be more careful."d;<EFBFBD>q<EFBFBD>y<EFBFBD>Ba<EFBFBD>Gd;<EFBFBD>q<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-d;<EFBFBD>q<EFBFBD>y<EFBFBD><EFBFBD>6_O<EFBFBD><EFBFBD>rrN<EFBFBD><EFBFBD>rrP<EFBFBD><EFBFBD>rrQ<EFBFBD><EFBFBD>rrR<EFBFBD><EFBFBD>rFREEDOM!UntaggedM<EFBFBD><EFBFBD>r<EFBFBD>y<EFBFBD>D@sD<EFBFBD>B BP<EFBFBD><EFBFBD>rQ<EFBFBD><EFBFBD>rR<EFBFBD><EFBFBD>rM<EFBFBD><EFBFBD>r<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-M<EFBFBD><EFBFBD>r<EFBFBD>y<EFBFBD>Ba<EFBFBD>GM<EFBFBD><EFBFBD>r<EFBFBD>y<EFBFBD>BYou saunter through the hallway and on to your freedom. Well done!M<EFBFBD><EFBFBD>r<EFBFBD>y<EFBFBD>f<EFBFBD>k <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>sr<EFBFBD><EFBFBD>sr<EFBFBD><EFBFBD>sr<EFBFBD><EFBFBD>s OptionButton4Untagged <EFBFBD>U~<EFBFBD>G:<EFBFBD><EFBFBD>s<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?:MYt<EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>?<EFBFBD>?@<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>@D+B?? L<EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD><EFBFBD>s
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<EFBFBD>?Continue ľR~<EFBFBD>G:9MYt*w<EFBFBD>wr+w<EFBFBD>wr.w<EFBFBD>wr-w<EFBFBD>wr,w<EFBFBD>wEndProgramVoiceUntagged)w<EFBFBD>w<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?ս<EFBFBD>-)w<EFBFBD>w<EFBFBD>y<EFBFBD>pA<EFBFBD>C<EFBFBD>B B.w<EFBFBD>w-w<EFBFBD>w,w<EFBFBD>w)w<EFBFBD>w<EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>i)w<EFBFBD>w<EFBFBD>y<EFBFBD>r"End program"
Nothing.
"Computer, end program."
Again, nothing. Maybe real life isn't like Star Trek after all.)w<EFBFBD>w<EFBFBD>y<EFBFBD>Ba<EFBFBD>G <EFBFBD><EFBFBD>~<EFBFBD>G:<EFBFBD>t<EFBFBD><EFBFBD>x<EFBFBD>v<EFBFBD><EFBFBD>xru<EFBFBD><EFBFBD>xTextUntagged <EFBFBD>U~<EFBFBD>G:s<EFBFBD><EFBFBD>x<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?`<EFBFBD><EFBFBD>X<EFBFBD>?<EFBFBD>??? F<EFBFBD><EFBFBD>~<EFBFBD>G:s<EFBFBD><EFBFBD>x
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