An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

16 lines
19 KiB

DJ<EFBFBD> D@4.6.0b18<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_PriorityUInt8ignoreReversedGraphicsIintblockingObjectsBitFieldm_BlockingMaskunsigned intm_Bits@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fm_Resolution floatx floaty floatm_MatchWidthOrHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Image>continueImage*intm_FileID+intm_PathID,<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata FontDatam_FontData* <EFBFBD> PPtr<$Font>m_Font!intm_FileID"intm_PathID#intm_FontSize$intm_FontStyle%UInt8m_BestFit&Iintm_MinSize'intm_MaxSize(intm_Alignment)UInt8m_RichText*Iintm_HorizontalOverflow+intm_VerticalOverflow,floatm_LineSpacing-stringm_Text<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/Hintsize0chardata1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataColorRGBAm_EffectColor floatr floatg floatb floata Vector2fm_EffectDistance floatx floaty UInt8m_UseGraphicAlpha I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Materialintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata PPtr<$Sprite>m_Sprite intm_FileID!intm_PathID"intm_Type#UInt8m_PreserveAspect$IUInt8m_FillCenter%Iintm_FillMethod&floatm_FillAmount'UInt8m_FillClockwise(Iintm_FillOrigin)GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
Apairdata Aintfirst APPtr<Component>second Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_TagString<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Texture2D>m_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!<EFBFBD>CanvasRendererBaseunsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
A<EFBFBD>CanvasBase5<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_RenderMode PPtr<Camera>m_Camera intm_FileIDintm_PathIDfloatm_PlaneDistanceboolm_PixelPerfectboolm_ReceivesEvents@unsigned intm_SortingLayerIDSInt16m_SortingOrder<EFBFBD>RectTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!Vector2fm_AnchorMin" floatx# floaty$ Vector2fm_AnchorMax% floatx& floaty' Vector2fm_AnchoredPosition( floatx) floaty* Vector2fm_SizeDelta+ floatx, floaty- Vector2fm_Pivot. floatx/ floaty0 <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
intm_FileID intm_PathID stringpropertyPath<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringvalue<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>objectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponents<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Object>dataintm_FileIDintm_PathIDPPtr<Prefab>m_ParentPrefabintm_FileIDintm_PathID PPtr<GameObject>m_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@<EFBFBD><EFBFBD>i<EFBFBD><EFBFBD>py<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><EFBFBD>Xu<EFBFBD><EFBFBD>\@<EFBFBD><EFBFBD>0p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rB<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rD<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rF<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rH<EFBFBD><EFBFBD><EFBFBD>@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rJ<EFBFBD><EFBFBD>0D<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD>Rx<EFBFBD><EFBFBD>¾R<EFBFBD><EFBFBD><EFBFBD>`ET<EFBFBD>:<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>|<EFBFBD><EFBFBD><EFBFBD>Ux|<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>_o<EFBFBD>%e<EFBFBD>O<EFBFBD>9<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;$<EFBFBD><EFBFBD>DE<EFBFBD><EFBFBD><EFBFBD>F<EFBFBD>u<EFBFBD>[<EFBFBD>+ׂI<EFBFBD>1<EFBFBD><EFBFBD>j 5<EFBFBD><EFBFBD><EFBFBD><EFBFBD>",dN|<EFBFBD><EFBFBD><EFBFBD>ƫ<EFBFBD>]<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD>Rr@<EFBFBD><EFBFBD>ContinueUntagged<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>¾RrD<EFBFBD><EFBFBD>rB<EFBFBD><EFBFBD> StoryTextUntagged<EFBFBD>g<EFBFBD><EFBFBD>rF<EFBFBD><EFBFBD> CYOASayDialogUntagged<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>`ETrJ<EFBFBD><EFBFBD>rH<EFBFBD><EFBFBD>CanvasUntagged<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>U<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>? E<EFBFBD>?<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>4<EFBFBD>Z<EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>=*<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?P<EFBFBD>
<EFBFBD>?
Story text<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD>pB<EFBFBD><EFBFBD><EFBFBD>>`ETD<EFBFBD><EFBFBD>@<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>D@D<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD><EFBFBD>M<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>U1<EFBFBD>u?<EFBFBD>]<EFBFBD>=1<EFBFBD>u?<EFBFBD>]<EFBFBD>=<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD>BffB??<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>?<EFBFBD>U<EFBFBD>=<EFBFBD>Y=1Xy?Tw?<EFBFBD>?<EFBFBD><EFBFBD>%<<EFBFBD>?<EFBFBD><EFBFBD>??<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<EFBFBD>U<EFBFBD>U<EFBFBD><EFBFBD><EFBFBD>