An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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 <EFBFBD>c$  <EFBFBD>4.6.0b17<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintscopestringkey<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fscriptScrollPos floatx floaty Vector2fcommandScrollPos floatx floaty floatcommandViewWidthPPtr<$Sequence>selectedSequenceintm_FileID intm_PathID!PPtr<$Command>selectedCommand"intm_FileID#intm_PathID$vectorvariables<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&intsize'PPtr<$Variable>data(intm_FileID)intm_PathID*PPtr<$Sequence>startSequence+intm_FileID,intm_PathID-UInt8executeOnStart.ISettingssettings/<EFBFBD>UInt8runSlowInEditor0IfloatrunSlowDuration1UInt8colorCommands2IUInt8hideSequenceObjects3I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatviewSizeVector2fprimaryAspectRatio floatx floaty Vector2fsecondaryAspectRatio floatx floaty <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringcommentText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIstringstoryText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsize chardata!PPtr<$Character>character"intm_FileID#intm_PathID$PPtr<$AudioClip>voiceOverClip%intm_FileID&intm_PathID'UInt8showOnce(I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$ChooseDialog>chooseDialogintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIfloatdurationPPtr<$View>targetViewintm_FileID intm_PathID!UInt8waitUntilFinished"IColorRGBAfadeColor# floatr$ floatg% floatb& floata' PPtr<$Texture2D>fadeTexture(intm_FileID)intm_PathID*<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringerrorMessage<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataintindentLevelUInt8selectedIPPtr<$SayDialog>sayDialogintm_FileIDintm_PathID <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$GameObject>m_FirstSelectedintm_FileIDintm_PathID<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_HorizontalAxis<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardatastringm_VerticalAxis<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardatastringm_SubmitButton<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!Hintsize"chardata#stringm_CancelButton<EFBFBD><EFBFBD><EFBFBD><EFBFBD>$<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%Hintsize&chardata'floatm_InputActionsPerSecond(UInt8m_AllowActivationOnMobileDevice)I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUInt8m_AllowActivationOnStandaloneI<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Image>continueImage*intm_FileID+intm_PathID,<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatwritingSpeedPPtr<$AudioClip>writingSoundintm_FileIDintm_PathIDUInt8loopWritingSoundIfloatpunctuationPausePPtr<$Canvas>dialogCanvasintm_FileIDintm_PathID PPtr<$Text>nameText!intm_FileID"intm_PathID#PPtr<$Text>storyText$intm_FileID%intm_PathID&PPtr<$Image>characterImage'intm_FileID(intm_PathID)PPtr<$Slider>timeoutSlider*intm_FileID+intm_PathID,vectoroptionButtons<EFBFBD><EFBFBD><EFBFBD><EFBFBD>-ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.intsize/PPtr<$Button>data0intm_FileID1intm_PathID2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringnameText<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>HintsizechardataColorRGBAnameColor floatr floatg floatb floata  PPtr<$Sprite>profileSprite!intm_FileID"intm_PathID#stringnotes<EFBFBD><EFBFBD><EFBFBD><EFBFBD>$<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%Hintsize&chardata'<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataRectOffsetm_Paddingintm_Leftintm_Rightintm_Topintm_Bottomintm_ChildAlignmentintm_StartCornerintm_StartAxisVector2fm_CellSize  floatx! floaty" Vector2fm_Spacing# floatx$ floaty% <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IPPtr<$RectTransform>m_FillRect]intm_FileID^intm_PathID_PPtr<$RectTransform>m_HandleRect`intm_FileIDaintm_PathIDbintm_Directioncfloatm_MinValuedfloatm_MaxValueeUInt8m_WholeNumbersfIfloatm_ValuegSliderEventm_OnValueChanged<EFBFBD><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>intsizelGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>PPtr<$Object>m_Targetn
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataRectfnodeRectfloatxfloatyfloatwidthfloatheightstringdescription<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Hintsizechardata vectorcommandList<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"intsize#PPtr<$Command>data$intm_FileID%intm_PathID&<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataColorRGBAm_EffectColor floatr floatg floatb floata Vector2fm_EffectDistance floatx floaty UInt8m_UseGraphicAlpha I<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Matintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata FontDatam_FontData* <EFBFBD> PPtr<$Font>m_Font!intm_FileID"intm_PathID#intm_FontSize$intm_FontStyle%UInt8m_BestFit&Iintm_MinSize'intm_MaxSize(intm_Alignment)UInt8m_RichText*Iintm_HorizontalOverflow+intm_VerticalOverflow,floatm_LineSpacing-stringm_Text<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>/Hintsize0chardata1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataNavigationm_Navigation$intm_ModePPtr<$Selectable>m_SelectOnUpintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnDownintm_FileIDintm_PathIDPPtr<$Selectable>m_SelectOnLeft intm_FileID!intm_PathID"PPtr<$Selectable>m_SelectOnRight#intm_FileID$intm_PathID%intm_Transition&ColorBlockm_ColorsH'ColorRGBAm_NormalColor( floatr) floatg* floatb+ floata, ColorRGBAm_HighlightedColor- floatr. floatg/ floatb0 floata1 ColorRGBAm_PressedColor2 floatr3 floatg4 floatb5 floata6 ColorRGBAm_DisabledColor7 floatr8 floatg9 floatb: floata; floatm_ColorMultiplier<floatm_FadeDuration=SpriteStatem_SpriteState>PPtr<$Sprite>m_HighlightedSprite?intm_FileID@intm_PathIDAPPtr<$Sprite>m_PressedSpriteBintm_FileIDCintm_PathIDDPPtr<$Sprite>m_DisabledSpriteEintm_FileIDFintm_PathIDGAnimationTriggersm_AnimationTriggers<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD>stringm_NormalTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>JHintsizeKchardataLstringm_HighlightedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>NHintsizeOchardataPstringm_PressedTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>RHintsizeSchardataTstringm_DisabledTrigger<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VHintsizeWchardataXPPtr<$Graphic>m_TargetGraphicYintm_FileIDZintm_PathID[UInt8m_Interactable\IButtonClickedEventm_OnClick<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]<EFBFBD>PersistentCallGroupm_PersistentCalls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<EFBFBD>PersistentCallm_Calls<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<EFBFBD>intsizeaGeneric Monodata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>PPtr<$Object>m_Targetcintm_FileIDdintm_PathIDestringm_MethodName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>gHintsizehchardataiintm_ModejArgumentCachem_Arguments<EFBFBD><EFBFBD><EFBFBD><EFBFBD>k<EFBFBD>PPtr<$Object>m_ObjectArgumentlintm_FileIDmintm_PathIDnstringm_ObjectArgumentA
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataUInt8m_IgnoreLayoutIfloatm_MinWidthfloatm_MinHeightfloatm_PreferredWidthfloatm_PreferredHeightfloatm_FlexibleWidthfloatm_FlexibleHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<$Material>m_Matintm_FileIDintm_PathIDColorRGBAm_Color floatr floatg floatb floata PPtr<$Sprite>m_Sprite intm_FileID!intm_PathID"intm_Type#UInt8m_PreserveAspect$IUInt8m_FillCenter%Iintm_FillMethod&floatm_FillAmount'UInt8m_FillClockwise(Iintm_FillOrigin)<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataVector2fm_Resolution floatx floaty floatm_MatchWidthOrHeight<EFBFBD><EFBFBD><EFBFBD><EFBFBD>MonoBehaviourBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_PriorityUInt8ignoreReversedGraphicsIintblockingObjectsBitFieldm_BlockingMaskunsigned intm_Bits@GameObjectBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aintsize
Apairdata Aintfirst APPtr<Component>second Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringm_TagString<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Texture2D>m_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!CameraBaset<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_ClearFlags ColorRGBAm_BackGroundColor  floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskunsigned intm_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture intm_FileID!intm_PathID"unsigned intm_TargetDisplay#boolm_HDR$boolm_OcclusionCulling%@floatm_StereoConvergence&floatm_StereoSeparation'SceneSettingsBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsvectorm_PVSData<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizeUInt8datavectorm_PVSObjectsArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Renderer>data intm_FileID
intm_PathID vectorm_PVSPortalsArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> intsizePPtr<OcclusionPortal>dataintm_FileIDintm_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings <EFBFBD>floatsmallestOccluder<EFBFBD>floatsmallestHole<EFBFBD>floatbackfaceThreshold<EFBFBD>QAudioListenerBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled A\BehaviourBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled AhRenderSettingsBaseY<EFBFBD>boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtr<Texture2D>m_HaloTextureintm_FileIDintm_PathIDPPtr<Texture2D>m_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlagssMonoScriptBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize
chardata stringm_Script<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsizechardatamapm_DefaultReferences<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizepairdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>stringfirst<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>secondintm_FileIDintm_PathIDPPtr<Object>m_Iconintm_FileIDintm_PathIDPPtr<Object>m_EditorGraphData<EFBFBD>intm_FileID<EFBFBD>intm_PathID <EFBFBD>intm_ExecutionOrder!stringm_ClassName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>#@intsize$chardata%stringm_Namespace<EFBFBD><EFBFBD><EFBFBD><EFBFBD>&<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>'@intsize(chardata)stringm_AssemblyName<EFBFBD><EFBFBD><EFBFBD><EFBFBD>*<EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>+@intsize,chardata-boolm_IsEditorScript.|BehaviourBase<EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlags<EFBFBD>LightmapSettingsBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<LightProbes>m_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeLightmapDatadataPPtr<Texture2D>m_Lightmap intm_FileID
intm_PathID PPtr<Texture2D>m_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZ<EFBFBD>floatm_Resolution<EFBFBD>floatm_LastUsedResolution<EFBFBD>intm_TextureWidth<EFBFBD>intm_TextureHeight<EFBFBD>floatm_BounceBoost<EFBFBD>floatm_BounceIntensity<EFBFBD>ColorRGBAm_SkyLightColor<EFBFBD>floatr<EFBFBD>floatg<EFBFBD>floatb<EFBFBD>floata<EFBFBD>floatm_SkyLightIntensity<EFBFBD>intm_Quality<EFBFBD>intm_Bounces <EFBFBD>intm_FinalGatherRays!<EFBFBD>floatm_FinalGatherContrastThreshold"<EFBFBD>floatm_FinalGatherGradientThreshold#<EFBFBD>intm_FinalGatherInterpolationPoints$<EFBFBD>floatm_AOAmount%<EFBFBD>floatm_AOMaxDistance&<EFBFBD>floatm_AOContrast'<EFBFBD>floatm_LODSurfaceMappingDistance(<EFBFBD>intm_Padding)<EFBFBD>boolm_TextureCompression*<EFBFBD>boolm_LockAtlas+<EFBFBD><EFBFBD>NavMeshSettingsBase1<EFBFBD>unsigned intm_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%<EFBFBD><EFBFBD>
floatagentRadius<EFBFBD>floatagentHeight<EFBFBD>floatagentSlope<EFBFBD>floatagentClimb<EFBFBD>floatledgeDropHeight<EFBFBD>floatmaxJumpAcrossDistance<EFBFBD>boolaccuratePlacement @<EFBFBD>floatminRegionArea
<EFBFBD>floatwidthInaccuracy <EFBFBD>floatheightInaccuracy <EFBFBD>PPtr<NavMesh>m_NavMesh intm_FileIDintm_PathID<EFBFBD>SpriteRendererBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
Aboolm_Enabled boolm_CastShadows boolm_ReceiveShadows UInt8m_LightmapIndex<EFBFBD>Vector4fm_LightmapTilingOffset<EFBFBD>floatx<EFBFBD>floaty<EFBFBD>floatz<EFBFBD>floatw<EFBFBD>vectorm_Materials<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Material>dataintm_FileIDintm_PathIDvectorm_SubsetIndices<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeunsigned intdataPPtr<Transform>m_StaticBatchRootintm_FileIDintm_PathID boolm_UseLightProbes!@PPtr<Transform>m_LightProbeAnchor"intm_FileID#intm_PathID$floatm_ScaleInLightmap%@<EFBFBD>unsigned intm_SortingLayerID&SInt16m_SortingOrder'@PPtr<Sprite>m_Sprite(intm_FileID)intm_PathID*ColorRGBAm_Color+@ floatr, floatg- floatb. floata/ <EFBFBD>CanvasRendererBaseunsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
A<EFBFBD>CanvasBase5<EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_RenderMode PPtr<Camera>m_Camera intm_FileIDintm_PathIDfloatm_PlaneDistanceboolm_PixelPerfectboolm_ReceivesEvents@unsigned intm_SortingLayerIDSInt16m_SortingOrder<EFBFBD>RectTransformBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID intm_RootOrder!Vector2fm_AnchorMin" floatx# floaty$ Vector2fm_AnchorMax% floatx& floaty' Vector2fm_AnchoredPosition( floatx) floaty* Vector2fm_SizeDelta+ floatx, floaty- Vector2fm_Pivot. floatx/ floaty0 <EFBFBD>PrefabBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPrefabModificationm_Modification<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PPtr<Transform>m_TransformParentintm_FileIDintm_PathIDvectorm_Modifications<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePropertyModificationdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>PPtr<Object>target
intm_FileID intm_PathID stringpropertyPath<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatastringvalue<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataPPtr<Object>objectReferenceintm_FileIDintm_PathIDvectorm_RemovedComponents<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizePPtr<Object>dataintm_FileIDintm_PathIDPPtr<Prefab>m_ParentPrefabintm_FileIDintm_PathID PPtr<GameObject>m_RootGameObject!intm_FileID"intm_PathID#boolm_IsPrefabParent$boolm_IsExploded%@<EFBFBD> \hh<EFBFBD><EFBFBD>v<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD>Bo8uCo<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Do8:<EFBFBD><EFBFBD>EoxD<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rFo<EFBFBD>@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>ڬi<EFBFBD>ڬp|<EFBFBD><EFBFBD><EFBFBD>ڬ<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>ڬ`<EFBFBD><EFBFBD>M_<EFBFBD>uM_<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M_<EFBFBD>D<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rM_<EFBFBD>:<EFBFBD><EFBFBD>M_@<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD><EFBFBD> H<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> XP<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r£<EFBFBD> <EFBFBD>t<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rã<EFBFBD> p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rģ<EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>O@<EFBFBD><EFBFBD> qP@<EFBFBD>(
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p<EFBFBD><EFBFBD><EFBFBD><EFBFBD>rR@<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>8 y<EFBFBD><EFBFBD><EFBFBD><EFBFBD> |<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>8 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD><EFBFBD><EFBFBD> P<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>8 ]<EFBFBD><EFBFBD><EFBFBD> L<EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><EFBFBD><EFBFBD> T<EFBFBD>
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