An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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7.8 KiB

\ p4.6.0b17<EFBFBD><EFBFBD><EFBFBD><EFBFBD>[AnimatorControllerBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize
chardata vectorm_AnimatorParameters<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>intsizeAnimatorControllerParameterdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>stringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardataintm_Typefloatm_DefaultFloatintm_DefaultIntboolm_DefaultBool@PPtr<AnimatorController>m_Controllerintm_FileIDintm_PathIDvectorm_AnimatorLayers<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeAnimatorControllerLayerdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize!chardata"PPtr<StateMachine>m_StateMachine#intm_FileID$intm_PathID%PPtr<AvatarMask>m_Mask&intm_FileID'intm_PathID(intm_BlendingMode)intm_SyncedLayerIndex*intm_StateMachineMotionSetIndex+floatm_DefaultWeight,boolm_IKPass-boolm_SyncedLayerAffectsTiming.@PPtr<AnimatorController>m_Controller/intm_FileID0intm_PathID1MTransitionBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize
chardata PPtr<State>m_SrcState @intm_FileID Aintm_PathIDAPPtr<State>m_DstState@intm_FileIDAintm_PathIDAfloatm_TransitionDurationfloatm_TransitionOffsetvectorm_Conditions<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeConditiondata<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>intm_ConditionModestringm_ConditionEvent<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardatafloatm_EventTresholdfloatm_ExitTimeboolm_Atomicboolm_Solo boolm_Mute!boolm_CanTransitionToSelf"NStateBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize
chardata floatm_Speed floatm_CycleOffset vectorm_Motions<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsize@PPtr<Motion>data@intm_FileIDAintm_PathIDAPPtr<StateMachine>m_ParentStateMachineintm_FileIDintm_PathIDVector3fm_Position  floatx floaty floatz boolm_IKOnFeetboolm_Mirror@stringm_Tag<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>@intsizechardata SStateMachineBase<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD> @intsize
chardata PPtr<State>m_DefaultState Aintm_FileID Aintm_PathIDAvectorm_States<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<State>dataAintm_FileIDAintm_PathIDAvectorm_ChildStateMachine<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>AintsizeAPPtr<StateMachine>dataAintm_FileIDAintm_PathIDAvectorm_ChildStateMachinePosition<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>intsizeVector3fdata  floatx floaty  floatz! mapm_OrderedTransitions<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>#Aintsize$Apairdata<EFBFBD><EFBFBD><EFBFBD><EFBFBD>%APPtr<State>first&Aintm_FileID'Aintm_PathID(Avectorsecond<EFBFBD><EFBFBD><EFBFBD><EFBFBD>)AArrayArray<EFBFBD><EFBFBD><EFBFBD><EFBFBD>*Aintsize+APPtr<Transition>data,Aintm_FileID-Aintm_PathID.Aintm_MotionSetCount/Vector3fm_AnyStatePosition 0 floatx1 floaty2 floatz3 Vector3fm_ParentStateMachinePosition 4 floatx5 floaty6 floatz7 <EFBFBD>ڊ<EFBFBD>[[ <EFBFBD><EFBFBD><EFBFBD>TMMCY<EFBFBD>TMM<EFBFBD><EFBFBD><EFBFBD>XTNNF<EFBFBD><EFBFBD>TNN<EFBFBD>%<EFBFBD><EFBFBD>SSq<EFBFBD>ɔ<EFBFBD>K<EFBFBD>=<EFBFBD>IV/J#1000px-Smiley_green_alien_nerdy.svg
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