An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
public class FPDemoPriorityRouter : MonoBehaviour
{
public Behaviour[] componentEnabledOutsideFungusPriority;
public Behaviour[] componentEnabledInsideFungusPriority;
void OnEnable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart += FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd += FungusPrioritySignals_OnFungusPriorityEnd;
}
void OnDisable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart -= FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd -= FungusPrioritySignals_OnFungusPriorityEnd;
}
private void FungusPrioritySignals_OnFungusPriorityEnd()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = true;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = false;
}
}
private void FungusPrioritySignals_OnFungusPriorityStart()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = false;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = true;
}
}
// Update is called once per frame
void Update()
{
}
}
}