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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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/// <summary>
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/// The Save History is a list of previously created Save Points, sorted chronologically.
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/// </summary>
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[System.Serializable]
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public class SaveHistory
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{
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/// <summary>
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/// Version number of current save data format.
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/// </summary>
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protected const int SaveDataVersion = 1;
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[SerializeField] protected int version = SaveDataVersion;
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[SerializeField] protected List<string> savePoints = new List<string>();
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[SerializeField] protected List<string> rewoundSavePoints = new List<string>();
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#region Public methods
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/// <summary>
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/// Returns the number of Save Points in the Save History.
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/// </summary>
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public int NumSavePoints { get { return savePoints.Count; } }
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/// <summary>
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/// Returns the current number of rewound Save Points in the Save History.
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/// </summary>
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public int NumRewoundSavePoints { get { return rewoundSavePoints.Count; } }
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/// <summary>
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/// Creates a new Save Point using a key and description, and adds it to the Save History.
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/// </summary>
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public void AddSavePoint(string savePointKey, string savePointDescription)
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{
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// Creating a new Save Point invalidates all rewound Save Points, so delete them.
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ClearRewoundSavePoints();
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string sceneName = SceneManager.GetActiveScene().name;
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var savePointData = SavePointData.Encode(savePointKey, savePointDescription, sceneName);
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savePoints.Add(savePointData);
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}
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/// <summary>
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/// Rewinds to the previous Save Point in the Save History.
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/// The latest Save Point is moved to a separate list of rewound save points.
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/// </summary>
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public void Rewind()
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{
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if (savePoints.Count > 0)
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{
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rewoundSavePoints.Add(savePoints[savePoints.Count - 1]);
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savePoints.RemoveAt(savePoints.Count - 1);
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}
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}
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/// <summary>
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/// Fast forwards to the next Save Point in the Save History.
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/// The most recently rewound Save Point is moved back to the main list of save points.
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/// </summary>
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public void FastForward()
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{
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if (rewoundSavePoints.Count > 0)
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{
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savePoints.Add(rewoundSavePoints[rewoundSavePoints.Count - 1]);
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rewoundSavePoints.RemoveAt(rewoundSavePoints.Count - 1);
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}
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}
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/// <summary>
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/// Loads the latest Save Point.
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/// </summary>
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public void LoadLatestSavePoint()
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{
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if (savePoints.Count > 0)
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{
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var savePointData = savePoints[savePoints.Count - 1];
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SavePointData.Decode(savePointData);
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}
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}
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/// <summary>
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/// Clears all Save Points.
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/// </summary>
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public void Clear()
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{
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savePoints.Clear();
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rewoundSavePoints.Clear();
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}
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/// <summary>
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/// Clears rewound Save Points only. The main Save Point list is not changed.
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/// </summary>
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public void ClearRewoundSavePoints()
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{
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rewoundSavePoints.Clear();
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}
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public virtual string GetDebugInfo()
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{
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string debugInfo = "Save points:\n";
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foreach (var savePoint in savePoints)
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{
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debugInfo += savePoint.Substring(0, savePoint.IndexOf(',')).Replace("\n", "").Replace("{", "").Replace("}","") + "\n";
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}
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debugInfo += "Rewound points:\n";
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foreach (var savePoint in rewoundSavePoints)
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{
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debugInfo += savePoint.Substring(0, savePoint.IndexOf(',')).Replace("\n", "").Replace("{", "").Replace("}","") + "\n";
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}
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return debugInfo;
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}
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#endregion
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}
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}
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#endif
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