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34 lines
846 B
34 lines
846 B
8 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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public class SaveHelper : MonoBehaviour
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{
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[SerializeField] protected string startScene = "";
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public virtual void Load(int slot)
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{
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var saveManager = FungusManager.Instance.SaveManager;
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saveManager.Load(slot, startScene);
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}
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public virtual void Save()
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{
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var saveManager = FungusManager.Instance.SaveManager;
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saveManager.Save();
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}
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public virtual void Delete(int slot)
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{
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var saveManager = FungusManager.Instance.SaveManager;
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saveManager.Delete(slot);
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}
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public virtual void LoadScene(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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}
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}
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