An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
[CommandInfo("Variable",
"Load Game",
"Loads a previously saved game. The original scene is loaded and the resume block is executed.")]
public class LoadGame : Command
{
[SerializeField] protected IntegerData saveSlot = new IntegerData(0);
#region Public members
public override void OnEnter()
{
var saveManager = FungusManager.Instance.SaveManager;
saveManager.Load(saveSlot.Value);
}
public override string GetSummary()
{
return saveSlot.Value.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
}
}