An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections;
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using Fungus;
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namespace Fungus
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{
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[CommandInfo("Variable",
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"Read Text File",
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"Reads in a text file and stores the contents in a string variable")]
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public class ReadTextFile : Command
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{
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[Tooltip("Text file to read into the string variable")]
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public TextAsset textFile;
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[Tooltip("String variable to store the tex file contents in")]
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[VariableProperty(typeof(StringVariable))]
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public StringVariable stringVariable;
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public override void OnEnter()
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{
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if (textFile == null ||
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stringVariable == null)
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{
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Continue();
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return;
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}
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stringVariable.value = textFile.text;
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Continue();
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}
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public override string GetSummary()
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{
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if (stringVariable == null)
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{
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return "Error: Variable not selected";
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}
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if (textFile == null)
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{
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return "Error: Text file not selected";
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}
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return stringVariable.key;
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}
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public override bool HasReference(Variable variable)
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{
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return (variable == stringVariable);
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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