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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.
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/// </summary>
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[CommandInfo("Flow",
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"Else If",
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"Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")]
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[AddComponentMenu("")]
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public class ElseIf : If
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{
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#region Public members
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public override void OnEnter()
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{
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System.Type previousCommandType = ParentBlock.GetPreviousActiveCommandType();
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if (previousCommandType == typeof(If) ||
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previousCommandType == typeof(ElseIf) )
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{
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// Else If behaves the same as an If command
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EvaluateAndContinue();
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}
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else
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{
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// Else If behaves mostly like an Else command,
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// but will also jump to a following Else command.
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// Stop if this is the last command in the list
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if (CommandIndex >= ParentBlock.CommandList.Count - 1)
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{
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StopParentBlock();
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return;
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}
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// Find the next End command at the same indent level as this Else If command
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int indent = indentLevel;
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for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
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{
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var command = ParentBlock.CommandList[i];
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if (command.IndentLevel == indent)
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{
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System.Type type = command.GetType();
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if (type == typeof(End))
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{
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// Execute command immediately after the Else or End command
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Continue(command.CommandIndex + 1);
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return;
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}
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}
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}
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// No End command found
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StopParentBlock();
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}
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}
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public override bool OpenBlock()
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{
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return true;
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}
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public override bool CloseBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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