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73 lines
1.5 KiB
73 lines
1.5 KiB
10 years ago
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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/**
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* Legacy support for Run Script command
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*/
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[CommandInfo("Scripting",
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"Run Script",
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"Obsolete: use Run Flowchart instead")]
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public class RunScript : RunFlowchart
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{}
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[CommandInfo("Scripting",
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"Run Flowchart",
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"Start executing another Flowchart.")]
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[AddComponentMenu("")]
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public class RunFlowchart : Command
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{
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[FormerlySerializedAs("targetScript")]
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[Tooltip("Reference to another Flowchart to execute")]
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public Flowchart targetFlowchart;
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[FormerlySerializedAs("targetSequence")]
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[Tooltip("Name of block to execute in target Flowchart")]
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public string targetBlockName;
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[FormerlySerializedAs("stopCurrentSequence")]
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[Tooltip("Stop executing the current block before executing the new Flowchart")]
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public bool stopCurrentBlock = true;
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public override void OnEnter()
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{
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if (targetFlowchart != null)
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{
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if (stopCurrentBlock)
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{
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Stop();
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}
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targetFlowchart.ExecuteBlock(targetBlockName);
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if (!stopCurrentBlock)
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{
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Continue();
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}
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}
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else
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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if (targetFlowchart == null)
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{
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return "<Continue>";
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}
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return targetFlowchart.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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