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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine.UI;
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using MoonSharp.Interpreter;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Presents multiple choice buttons to the players.
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/// </summary>
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public interface IMenuDialog
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{
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/// <summary>
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/// A cached list of button objects in the menu dialog.
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/// </summary>
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/// <value>The cached buttons.</value>
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Button[] CachedButtons { get; }
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/// <summary>
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/// A cached slider object used for the timer in the menu dialog.
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/// </summary>
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/// <value>The cached slider.</value>
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Slider CachedSlider { get; }
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/// <summary>
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/// Sets the active state of the Menu Dialog gameobject.
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/// </summary>
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void SetActive(bool state);
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/// <summary>
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/// Clear all displayed options in the Menu Dialog.
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/// </summary>
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void Clear();
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/// <summary>
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/// Hides any currently displayed Say Dialog.
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/// </summary>
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void HideSayDialog();
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/// <summary>
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/// Adds the option to the list of displayed options. Calls a Block when selected.
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/// Will cause the Menu dialog to become visible if it is not already visible.
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/// </summary>
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/// <returns><c>true</c>, if the option was added successfully.</returns>
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/// <param name="text">The option text to display on the button.</param>
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/// <param name="interactable">If false, the option is displayed but is not selectable.</param>
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/// <param name="targetBlock">Block to execute when the option is selected.</param>
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bool AddOption(string text, bool interactable, Block targetBlock);
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/// <summary>
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/// Adds the option to the list of displayed options, calls a Lua function when selected.
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/// Will cause the Menu dialog to become visible if it is not already visible.
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/// </summary>
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/// <returns><c>true</c>, if the option was added successfully.</returns>
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bool AddOption(string text, bool interactable, ILuaEnvironment luaEnv, Closure callBack);
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/// <summary>
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/// Show a timer during which the player can select an option. Calls a Block when the timer expires.
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/// </summary>
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/// <param name="duration">The duration during which the player can select an option.</param>
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/// <param name="targetBlock">Block to execute if the player does not select an option in time.</param>
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void ShowTimer(float duration, Block targetBlock);
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/// <summary>
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/// Show a timer during which the player can select an option. Calls a Lua function when the timer expires.
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/// </summary>
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IEnumerator ShowTimer(float duration, ILuaEnvironment luaEnv, Closure callBack);
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/// <summary>
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/// Returns true if the Menu Dialog is currently displayed.
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/// </summary>
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bool IsActive();
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/// <summary>
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/// Returns the number of currently displayed options.
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/// </summary>
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int DisplayedOptionsCount { get; }
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}
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}
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