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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Fungus
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{
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/**
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* Detects mouse clicks and touches on a Game Object, and sends an event to all Flowchart event handlers in the scene.
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* The Game Object must have a Collider2D component attached.
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* Use in conjunction with the ObjectClicked Flowchart event handler.
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*/
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public class Clickable2D : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler
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{
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[Tooltip("Is object clicking enabled")]
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public bool clickEnabled = true;
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[Tooltip("Mouse texture to use when hovering mouse over object")]
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public Texture2D hoverCursor;
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protected virtual void Start()
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{
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// If the main camera doesn't already have a Physics2DRaycaster then add one automatically to
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// use UI raycasts for hit detection. This allows UI to block clicks on objects behind.
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if (Camera.main == null)
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return;
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var raycast = Camera.main.GetComponent<Physics2DRaycaster>();
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if (raycast == null)
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{
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Camera.main.gameObject.AddComponent<Physics2DRaycaster>();
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}
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}
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protected virtual void OnMouseExit()
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{
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// Always reset the mouse cursor to be on the safe side
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SetMouseCursor.ResetMouseCursor();
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}
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protected virtual void changeCursor(Texture2D cursorTexture)
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{
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if (!clickEnabled)
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{
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return;
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}
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Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
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}
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#region IPointerClickHandler implementation
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public void OnPointerClick(PointerEventData eventData)
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{
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if (!clickEnabled)
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{
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return;
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}
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// TODO: Cache these object for faster lookup
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ObjectClicked[] handlers = GameObject.FindObjectsOfType<ObjectClicked>();
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foreach (ObjectClicked handler in handlers)
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{
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handler.OnObjectClicked(this);
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}
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}
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#endregion
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#region IPointerEnterHandler
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public void OnPointerEnter(PointerEventData eventData)
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{
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changeCursor(hoverCursor);
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}
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#endregion
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}
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}
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