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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(ControlAudio))]
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public class ControlAudioEditor : CommandEditor
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{
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protected SerializedProperty controlProp;
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protected SerializedProperty audioSourceProp;
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protected SerializedProperty startVolumeProp;
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protected SerializedProperty endVolumeProp;
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protected SerializedProperty fadeDurationProp;
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protected SerializedProperty waitUntilFinishedProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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controlProp = serializedObject.FindProperty("control");
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audioSourceProp = serializedObject.FindProperty("_audioSource");
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startVolumeProp = serializedObject.FindProperty("startVolume");
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endVolumeProp = serializedObject.FindProperty("endVolume");
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fadeDurationProp = serializedObject.FindProperty("fadeDuration");
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waitUntilFinishedProp = serializedObject.FindProperty("waitUntilFinished");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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ControlAudio t = target as ControlAudio;
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EditorGUILayout.PropertyField(controlProp);
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EditorGUILayout.PropertyField(audioSourceProp);
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string fadeLabel = "Fade Out Duration";
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if (t.Control != ControlAudioType.StopLoop && t.Control != ControlAudioType.PauseLoop)
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{
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fadeLabel = "Fade In Duration";
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string volumeLabel = "End Volume";
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if (t.Control == ControlAudioType.ChangeVolume)
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{
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fadeLabel = "Fade Duration";
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volumeLabel = "New Volume";
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}
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EditorGUILayout.PropertyField(endVolumeProp,new GUIContent(volumeLabel));
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}
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EditorGUILayout.PropertyField(fadeDurationProp,new GUIContent(fadeLabel));
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EditorGUILayout.PropertyField(waitUntilFinishedProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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