Reset Commands | System.Boolean | Reset state of all commands in the script
Reset Variables | System.Boolean | Reset variables back to their default values
## Save Variable
Save an Boolean, Integer, Float or String variable to persistent storage using a string key. The value can be loaded again later using the Load Variable command. You can also use the Set Save Profile command to manage separate save profiles for multiple players.
Key | System.String | Name of the saved value. Supports variable substition e.g. "player_{$PlayerNumber}
Variable | Fungus.Variable | Variable to read the value from. Only Boolean, Integer, Float and String are supported.
## Set Save Profile
Sets the active profile that the Save Variable and Load Variable commands will use. This is useful to crete multiple player save games. Once set, the profile applies across all Flowcharts and will also persist across scene loads.
Save Profile Name | System.String | Name of save profile to make active.
## Set Variable
Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.