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68 lines
1.2 KiB
68 lines
1.2 KiB
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus.Script
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{
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[CommandName("Fade To View")]
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[HelpText("Fades the camera out and in again at a location specified by a View object.")]
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public class FadeToView : FungusCommand
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{
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public float duration;
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public Fungus.View targetView;
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public bool waitUntilFinished = true;
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public Color fadeColor = Color.black;
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public Texture2D fadeTexture;
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public override void OnEnter()
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{
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if (targetView == null)
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{
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Continue();
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return;
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}
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CameraController cameraController = CameraController.GetInstance();
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if (waitUntilFinished)
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{
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cameraController.waiting = true;
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}
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if (fadeTexture)
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{
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cameraController.screenFadeTexture = fadeTexture;
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}
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else
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{
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cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32);
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}
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cameraController.FadeToView(targetView, duration, delegate {
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if (waitUntilFinished)
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{
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cameraController.waiting = false;
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Continue();
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}
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});
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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if (targetView == null)
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{
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return "<no view selected>";
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}
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else
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{
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return "Fade to " + targetView.name;
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}
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}
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}
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}
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