An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Global constants used in various parts of Fungus.
/// </summary>
public static class FungusConstants
{
#region Public members
/// <summary>
/// Duration of fade for executing icon displayed beside blocks & commands.
/// </summary>
public const float ExecutingIconFadeTime = 0.5f;
/// <summary>
/// The current version of the Flowchart. Used for updating components.
/// </summary>
public const int CurrentVersion = 1;
/// <summary>
/// The name of the initial block in a new flowchart.
/// </summary>
public const string DefaultBlockName = "New Block";
/// <summary>
/// The default choice block color.
/// </summary>
public static Color DefaultChoiceBlockTint = new Color(1.0f, 0.627f, 0.313f, 1.0f);
/// <summary>
/// The default event block color.
/// </summary>
public static Color DefaultEventBlockTint = new Color(0.784f, 0.882f, 1.0f, 1.0f);
/// <summary>
/// The default process block color.
/// </summary>
public static Color DefaultProcessBlockTint = new Color(1.0f, 0.882f, 0.0f, 1.0f);
/// <summary>
/// The default key used for storing save game data in PlayerPrefs.
/// </summary>
public const string DefaultSaveDataKey = "save_data";
#endregion
}
}