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35 lines
747 B
35 lines
747 B
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Narrative",
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"Set Language",
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"Set the active language for the scene. A Localization object with a localization file must be present in the scene.")]
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[AddComponentMenu("")]
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public class SetLanguage : Command
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{
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public string languageCode;
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public override void OnEnter()
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{
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Localization localization = GameObject.FindObjectOfType<Localization>();
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if (localization != null)
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{
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localization.SetActiveLanguage(languageCode);
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}
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Continue();
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}
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public override string GetSummary()
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{
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return languageCode;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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