An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(SetDialog))]
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public class SetDialogEditor : FungusCommandEditor
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{
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public override void DrawCommandGUI()
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{
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SetDialog t = target as SetDialog;
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EditorGUI.BeginChangeCheck();
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Dialog dialogController = FungusCommandEditor.ObjectField<Dialog>(new GUIContent("Active Dialog", "Dialog to use when displaying Say command story text"),
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new GUIContent("<None>"),
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t.dialogController);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(t, "Set Dialog");
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t.dialogController = dialogController;
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}
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}
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}
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}
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