An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Rotorz.ReorderableList;
using System.IO;
using System.Reflection;
namespace Fungus.EditorUtils
{
[CustomEditor(typeof(Block))]
public class BlockEditor : Editor
{
protected class SetEventHandlerOperation
{
public Block block;
public Type eventHandlerType;
}
protected class AddCommandOperation
{
public Type commandType;
}
private static readonly char[] SPLIT_INPUT_ON = new char[] { ' ', '/', '\\' };
private static readonly int MAX_PREVIEW_GRID = 7;
private static readonly string ELIPSIS = "...";
public static List<Action> actionList = new List<Action>();
protected Texture2D upIcon;
protected Texture2D downIcon;
protected Texture2D addIcon;
protected Texture2D duplicateIcon;
protected Texture2D deleteIcon;
protected string commandTextFieldContents = string.Empty;
protected int filteredCommandPreviewSelectedItem = 0;
protected Type commandSelectedByTextInput;
static List<System.Type> commandTypes;
static List<System.Type> eventHandlerTypes;
static void CacheEventHandlerTypes()
{
eventHandlerTypes = EditorExtensions.FindDerivedTypes(typeof(EventHandler)).ToList();
commandTypes = EditorExtensions.FindDerivedTypes(typeof(Command)).ToList();
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnScriptsReloaded()
{
CacheEventHandlerTypes();
}
protected virtual void OnEnable()
{
upIcon = FungusEditorResources.Up;
downIcon = FungusEditorResources.Down;
addIcon = FungusEditorResources.Add;
duplicateIcon = FungusEditorResources.Duplicate;
deleteIcon = FungusEditorResources.Delete;
CacheEventHandlerTypes();
}
public virtual void DrawBlockName(Flowchart flowchart)
{
serializedObject.Update();
SerializedProperty blockNameProperty = serializedObject.FindProperty("blockName");
Rect blockLabelRect = new Rect(45, 5, 120, 16);
EditorGUI.LabelField(blockLabelRect, new GUIContent("Block Name"));
Rect blockNameRect = new Rect(45, 21, 180, 16);
EditorGUI.PropertyField(blockNameRect, blockNameProperty, new GUIContent(""));
// Ensure block name is unique for this Flowchart
var block = target as Block;
string uniqueName = flowchart.GetUniqueBlockKey(blockNameProperty.stringValue, block);
if (uniqueName != block.BlockName)
{
blockNameProperty.stringValue = uniqueName;
}
serializedObject.ApplyModifiedProperties();
}
public virtual void DrawBlockGUI(Flowchart flowchart)
{
serializedObject.Update();
// Execute any queued cut, copy, paste, etc. operations from the prevous GUI update
// We need to defer applying these operations until the following update because
// the ReorderableList control emits GUI errors if you clear the list in the same frame
// as drawing the control (e.g. select all and then delete)
if (Event.current.type == EventType.Layout)
{
foreach (Action action in actionList)
{
if (action != null)
{
action();
}
}
actionList.Clear();
}
var block = target as Block;
SerializedProperty commandListProperty = serializedObject.FindProperty("commandList");
if (block == flowchart.SelectedBlock)
{
// Custom tinting
SerializedProperty useCustomTintProp = serializedObject.FindProperty("useCustomTint");
SerializedProperty tintProp = serializedObject.FindProperty("tint");
EditorGUILayout.BeginHorizontal();
useCustomTintProp.boolValue = GUILayout.Toggle(useCustomTintProp.boolValue, " Custom Tint");
if (useCustomTintProp.boolValue)
{
EditorGUILayout.PropertyField(tintProp, GUIContent.none);
}
EditorGUILayout.EndHorizontal();
SerializedProperty descriptionProp = serializedObject.FindProperty("description");
EditorGUILayout.PropertyField(descriptionProp);
DrawEventHandlerGUI(flowchart);
block.UpdateIndentLevels();
// Make sure each command has a reference to its parent block
foreach (var command in block.CommandList)
{
if (command == null) // Will be deleted from the list later on
{
continue;
}
command.ParentBlock = block;
}
ReorderableListGUI.Title("Commands");
CommandListAdaptor adaptor = new CommandListAdaptor(commandListProperty, 0);
adaptor.nodeRect = block._NodeRect;
ReorderableListFlags flags = ReorderableListFlags.HideAddButton | ReorderableListFlags.HideRemoveButtons | ReorderableListFlags.DisableContextMenu;
if (block.CommandList.Count == 0)
{
EditorGUILayout.HelpBox("Press the + button below to add a command to the list.", MessageType.Info);
}
else
{
ReorderableListControl.DrawControlFromState(adaptor, null, flags);
}
// EventType.contextClick doesn't register since we moved the Block Editor to be inside
// a GUI Area, no idea why. As a workaround we just check for right click instead.
if (Event.current.type == EventType.MouseUp &&
Event.current.button == 1)
{
ShowContextMenu();
Event.current.Use();
}
if (GUIUtility.keyboardControl == 0) //Only call keyboard shortcuts when not typing in a text field
{
Event e = Event.current;
// Copy keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "Copy")
{
if (flowchart.SelectedCommands.Count > 0)
{
e.Use();
}
}
if (e.type == EventType.ExecuteCommand && e.commandName == "Copy")
{
actionList.Add(Copy);
e.Use();
}
// Cut keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "Cut")
{
if (flowchart.SelectedCommands.Count > 0)
{
e.Use();
}
}
if (e.type == EventType.ExecuteCommand && e.commandName == "Cut")
{
actionList.Add(Cut);
e.Use();
}
// Paste keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "Paste")
{
CommandCopyBuffer commandCopyBuffer = CommandCopyBuffer.GetInstance();
if (commandCopyBuffer.HasCommands())
{
e.Use();
}
}
if (e.type == EventType.ExecuteCommand && e.commandName == "Paste")
{
actionList.Add(Paste);
e.Use();
}
// Duplicate keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "Duplicate")
{
if (flowchart.SelectedCommands.Count > 0)
{
e.Use();
}
}
if (e.type == EventType.ExecuteCommand && e.commandName == "Duplicate")
{
actionList.Add(Copy);
actionList.Add(Paste);
e.Use();
}
// Delete keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "Delete")
{
if (flowchart.SelectedCommands.Count > 0)
{
e.Use();
}
}
if (e.type == EventType.ExecuteCommand && e.commandName == "Delete")
{
actionList.Add(Delete);
e.Use();
}
// SelectAll keyboard shortcut
if (e.type == EventType.ValidateCommand && e.commandName == "SelectAll")
{
e.Use();
}
if (e.type == EventType.ExecuteCommand && e.commandName == "SelectAll")
{
actionList.Add(SelectAll);
e.Use();
}
}
}
// Remove any null entries in the command list.
// This can happen when a command class is deleted or renamed.
for (int i = commandListProperty.arraySize - 1; i >= 0; --i)
{
SerializedProperty commandProperty = commandListProperty.GetArrayElementAtIndex(i);
if (commandProperty.objectReferenceValue == null)
{
commandListProperty.DeleteArrayElementAtIndex(i);
}
}
serializedObject.ApplyModifiedProperties();
}
public virtual void DrawButtonToolbar()
{
GUILayout.BeginHorizontal();
//handle movement along our selection grid before something else eats our inputs
if (Event.current.type == EventType.KeyDown)
{
//up down to change selection / esc to clear field
if (Event.current.keyCode == KeyCode.UpArrow)
{
filteredCommandPreviewSelectedItem--;
}
else if (Event.current.keyCode == KeyCode.DownArrow)
{
filteredCommandPreviewSelectedItem++;
}
if (commandSelectedByTextInput != null &&
Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter)
{
AddCommandCallback(commandSelectedByTextInput);
commandSelectedByTextInput = null;
commandTextFieldContents = String.Empty;
//GUI.FocusControl("dummycontrol");
Event.current.Use();
filteredCommandPreviewSelectedItem = 0;
}
}
// Previous Command
if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.PageUp))
{
SelectPrevious();
GUI.FocusControl("dummycontrol");
Event.current.Use();
}
// Next Command
if ((Event.current.type == EventType.KeyDown) && (Event.current.keyCode == KeyCode.PageDown))
{
SelectNext();
GUI.FocusControl("dummycontrol");
Event.current.Use();
}
if (GUILayout.Button(upIcon))
{
SelectPrevious();
}
// Down Button
if (GUILayout.Button(downIcon))
{
SelectNext();
}
GUILayout.FlexibleSpace();
//should track if text actually changes and pass that to the ShowPartialMatches so it can cache
commandTextFieldContents = GUILayout.TextField(commandTextFieldContents, GUILayout.MinWidth(20), GUILayout.MaxWidth(200));
// Add Button
if (GUILayout.Button(addIcon))
{
ShowCommandMenu();
}
// Duplicate Button
if (GUILayout.Button(duplicateIcon))
{
Copy();
Paste();
}
// Delete Button
if (GUILayout.Button(deleteIcon))
{
Delete();
}
GUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(commandTextFieldContents))
ShowPartialMatches();
}
//Handles showing partial matches against the text input next to the AddCommand button
// Splits and matches and can use up down arrows and return/enter/numenter to confirm
// TODO add sorting of results so we get best match at the not just just a match
// e.g. "if" should show Flow/If at the top not Flow/Else If
private void ShowPartialMatches()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
//TODO this could be cached if input hasn't changed to avoid thrashing
var filteredAttributes = GetFilteredSupportedCommands(flowchart);
var upperCommandText = commandTextFieldContents.ToUpper().Trim();
7 years ago
if (upperCommandText.Length == 0)
return;
var tokens = upperCommandText.Split(SPLIT_INPUT_ON);
//we want commands that have all the elements you have typed
filteredAttributes = filteredAttributes.Where((x) =>
{
bool catAny = tokens.Any(x.Value.Category.ToUpper().Contains);
bool comAny = tokens.Any(x.Value.CommandName.ToUpper().Contains);
bool catAll = tokens.All(x.Value.Category.ToUpper().Contains);
bool comAll = tokens.All(x.Value.CommandName.ToUpper().Contains);
//so if both category and command found something, then there are multiple tokens and they line up with category and command
if (catAny && comAny)
return true;
//or its a single token or a complex token that matches entirely in cat or com
else if (catAll || comAll)
return true;
//this setup avoids multiple bad suggestions due to a complex category name that gives many false matches on complex partials
return false;
}).ToList();
if (filteredAttributes == null || filteredAttributes.Count == 0)
return;
//show results
GUILayout.Space(5);
GUILayout.BeginHorizontal();
filteredCommandPreviewSelectedItem = Mathf.Clamp(filteredCommandPreviewSelectedItem, 0, filteredAttributes.Count - 1);
var toShow = filteredAttributes.Select(x => x.Value.Category + "/" + x.Value.CommandName).ToArray();
//show the first x max that match our filters
if(toShow.Length > MAX_PREVIEW_GRID)
{
toShow = toShow.Take(MAX_PREVIEW_GRID).ToArray();
toShow[MAX_PREVIEW_GRID - 1] = ELIPSIS;
}
filteredCommandPreviewSelectedItem = GUILayout.SelectionGrid(filteredCommandPreviewSelectedItem, toShow, 1);
if (toShow[filteredCommandPreviewSelectedItem] != ELIPSIS)
{
commandSelectedByTextInput = filteredAttributes[filteredCommandPreviewSelectedItem].Key;
}
else
{
commandSelectedByTextInput = null;
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
}
protected virtual void DrawEventHandlerGUI(Flowchart flowchart)
{
// Show available Event Handlers in a drop down list with type of current
// event handler selected.
Block block = target as Block;
System.Type currentType = null;
if (block._EventHandler != null)
{
currentType = block._EventHandler.GetType();
}
string currentHandlerName = "<None>";
if (currentType != null)
{
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(currentType);
if (info != null)
{
currentHandlerName = info.EventHandlerName;
}
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(new GUIContent("Execute On Event"));
if (GUILayout.Button(new GUIContent(currentHandlerName), EditorStyles.popup))
{
SetEventHandlerOperation noneOperation = new SetEventHandlerOperation();
noneOperation.block = block;
noneOperation.eventHandlerType = null;
GenericMenu eventHandlerMenu = new GenericMenu();
eventHandlerMenu.AddItem(new GUIContent("None"), false, OnSelectEventHandler, noneOperation);
// Add event handlers with no category first
foreach (System.Type type in eventHandlerTypes)
{
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(type);
if (info != null &&
info.Category.Length == 0)
{
SetEventHandlerOperation operation = new SetEventHandlerOperation();
operation.block = block;
operation.eventHandlerType = type;
eventHandlerMenu.AddItem(new GUIContent(info.EventHandlerName), false, OnSelectEventHandler, operation);
}
}
// Add event handlers with a category afterwards
foreach (System.Type type in eventHandlerTypes)
{
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(type);
if (info != null &&
info.Category.Length > 0)
{
SetEventHandlerOperation operation = new SetEventHandlerOperation();
operation.block = block;
operation.eventHandlerType = type;
string typeName = info.Category + "/" + info.EventHandlerName;
eventHandlerMenu.AddItem(new GUIContent(typeName), false, OnSelectEventHandler, operation);
}
}
eventHandlerMenu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
if (block._EventHandler != null)
{
EventHandlerEditor eventHandlerEditor = Editor.CreateEditor(block._EventHandler) as EventHandlerEditor;
if (eventHandlerEditor != null)
{
eventHandlerEditor.DrawInspectorGUI();
DestroyImmediate(eventHandlerEditor);
}
}
}
protected void OnSelectEventHandler(object obj)
{
SetEventHandlerOperation operation = obj as SetEventHandlerOperation;
Block block = operation.block;
System.Type selectedType = operation.eventHandlerType;
if (block == null)
{
return;
}
Undo.RecordObject(block, "Set Event Handler");
if (block._EventHandler != null)
{
Undo.DestroyObjectImmediate(block._EventHandler);
}
if (selectedType != null)
{
EventHandler newHandler = Undo.AddComponent(block.gameObject, selectedType) as EventHandler;
newHandler.ParentBlock = block;
block._EventHandler = newHandler;
}
// Because this is an async call, we need to force prefab instances to record changes
PrefabUtility.RecordPrefabInstancePropertyModifications(block);
}
public static void BlockField(SerializedProperty property, GUIContent label, GUIContent nullLabel, Flowchart flowchart)
{
if (flowchart == null)
{
return;
}
var block = property.objectReferenceValue as Block;
// Build dictionary of child blocks
List<GUIContent> blockNames = new List<GUIContent>();
int selectedIndex = 0;
blockNames.Add(nullLabel);
var blocks = flowchart.GetComponents<Block>();
for (int i = 0; i < blocks.Length; ++i)
{
blockNames.Add(new GUIContent(blocks[i].BlockName));
if (block == blocks[i])
{
selectedIndex = i + 1;
}
}
selectedIndex = EditorGUILayout.Popup(label, selectedIndex, blockNames.ToArray());
if (selectedIndex == 0)
{
block = null; // Option 'None'
}
else
{
block = blocks[selectedIndex - 1];
}
property.objectReferenceValue = block;
}
public static Block BlockField(Rect position, GUIContent nullLabel, Flowchart flowchart, Block block)
{
if (flowchart == null)
{
return null;
}
Block result = block;
// Build dictionary of child blocks
List<GUIContent> blockNames = new List<GUIContent>();
int selectedIndex = 0;
blockNames.Add(nullLabel);
Block[] blocks = flowchart.GetComponents<Block>();
for (int i = 0; i < blocks.Length; ++i)
{
blockNames.Add(new GUIContent(blocks[i].BlockName));
if (block == blocks[i])
{
selectedIndex = i + 1;
}
}
selectedIndex = EditorGUI.Popup(position, selectedIndex, blockNames.ToArray());
if (selectedIndex == 0)
{
result = null; // Option 'None'
}
else
{
result = blocks[selectedIndex - 1];
}
return result;
}
// Compare delegate for sorting the list of command attributes
protected static int CompareCommandAttributes(KeyValuePair<System.Type, CommandInfoAttribute> x, KeyValuePair<System.Type, CommandInfoAttribute> y)
{
int compare = (x.Value.Category.CompareTo(y.Value.Category));
if (compare == 0)
{
compare = (x.Value.CommandName.CompareTo(y.Value.CommandName));
}
return compare;
}
[MenuItem("Tools/Fungus/Utilities/Export Reference Docs")]
protected static void ExportReferenceDocs()
{
const string path = "./Docs";
ExportCommandInfo(path);
ExportEventHandlerInfo(path);
FlowchartWindow.ShowNotification("Exported Reference Documentation");
}
protected static void ExportCommandInfo(string path)
{
// Dump command info
List<System.Type> menuTypes = EditorExtensions.FindDerivedTypes(typeof(Command)).ToList();
List<KeyValuePair<System.Type, CommandInfoAttribute>> filteredAttributes = GetFilteredCommandInfoAttribute(menuTypes);
filteredAttributes.Sort(CompareCommandAttributes);
// Build list of command categories
List<string> commandCategories = new List<string>();
foreach (var keyPair in filteredAttributes)
{
CommandInfoAttribute info = keyPair.Value;
if (info.Category != "" &&
!commandCategories.Contains(info.Category))
{
commandCategories.Add(info.Category);
}
}
commandCategories.Sort();
// Output the commands in each category
foreach (string category in commandCategories)
{
string markdown = "# " + category + " commands # {#" + category.ToLower() + "_commands}\n\n";
markdown += "[TOC]\n";
foreach (var keyPair in filteredAttributes)
{
CommandInfoAttribute info = keyPair.Value;
if (info.Category == category ||
info.Category == "" && category == "Scripting")
{
markdown += "# " + info.CommandName + " # {#" + info.CommandName.Replace(" ", "") + "}\n";
markdown += info.HelpText + "\n\n";
markdown += "Defined in " + keyPair.Key.FullName + "\n";
markdown += GetPropertyInfo(keyPair.Key);
}
}
string filePath = path + "/command_ref/" + category.ToLower() + "_commands.md";
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
File.WriteAllText(filePath, markdown);
}
}
protected static void ExportEventHandlerInfo(string path)
{
List<System.Type> eventHandlerTypes = EditorExtensions.FindDerivedTypes(typeof(EventHandler)).ToList();
List<string> eventHandlerCategories = new List<string>();
eventHandlerCategories.Add("Core");
foreach (System.Type type in eventHandlerTypes)
{
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(type);
if (info != null &&
info.Category != "" &&
!eventHandlerCategories.Contains(info.Category))
{
eventHandlerCategories.Add(info.Category);
}
}
eventHandlerCategories.Sort();
// Output the commands in each category
foreach (string category in eventHandlerCategories)
{
string markdown = "# " + category + " event handlers # {#" + category.ToLower() + "_events}\n\n";
markdown += "[TOC]\n";
foreach (System.Type type in eventHandlerTypes)
{
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(type);
if (info != null &&
(info.Category == category ||
(info.Category == "" && category == "Core")))
{
markdown += "# " + info.EventHandlerName + " # {#" + info.EventHandlerName.Replace(" ", "") + "}\n";
markdown += info.HelpText + "\n\n";
markdown += "Defined in " + type.FullName + "\n";
markdown += GetPropertyInfo(type);
}
}
string filePath = path + "/command_ref/" + category.ToLower() + "_events.md";
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
File.WriteAllText(filePath, markdown);
}
}
protected static string GetPropertyInfo(System.Type type)
{
string markdown = "";
foreach (FieldInfo field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
TooltipAttribute attribute = (TooltipAttribute)Attribute.GetCustomAttribute(field, typeof(TooltipAttribute));
if (attribute == null)
{
continue;
}
// Change field name to how it's displayed in the inspector
string propertyName = Regex.Replace(field.Name, "(\\B[A-Z])", " $1");
if (propertyName.Length > 1)
{
propertyName = propertyName.Substring(0, 1).ToUpper() + propertyName.Substring(1);
}
else
{
propertyName = propertyName.ToUpper();
}
markdown += propertyName + " | " + field.FieldType + " | " + attribute.tooltip + "\n";
}
if (markdown.Length > 0)
{
markdown = "\nProperty | Type | Description\n --- | --- | ---\n" + markdown + "\n";
}
return markdown;
}
protected virtual void ShowCommandMenu()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
GenericMenu commandMenu = new GenericMenu();
// Build menu list
var filteredAttributes = GetFilteredSupportedCommands(flowchart);
foreach (var keyPair in filteredAttributes)
{
AddCommandOperation commandOperation = new AddCommandOperation();
commandOperation.commandType = keyPair.Key;
GUIContent menuItem;
if (keyPair.Value.Category == "")
{
menuItem = new GUIContent(keyPair.Value.CommandName);
}
else
{
menuItem = new GUIContent(keyPair.Value.Category + "/" + keyPair.Value.CommandName);
}
commandMenu.AddItem(menuItem, false, AddCommandCallback, commandOperation);
}
commandMenu.ShowAsContext();
}
protected static List<KeyValuePair<System.Type, CommandInfoAttribute>> GetFilteredSupportedCommands(Flowchart flowchart)
{
List<KeyValuePair<System.Type, CommandInfoAttribute>> filteredAttributes = GetFilteredCommandInfoAttribute(commandTypes);
filteredAttributes.Sort(CompareCommandAttributes);
filteredAttributes = filteredAttributes.Where(x => flowchart.IsCommandSupported(x.Value)).ToList();
return filteredAttributes;
}
protected static List<KeyValuePair<System.Type, CommandInfoAttribute>> GetFilteredCommandInfoAttribute(List<System.Type> menuTypes)
{
Dictionary<string, KeyValuePair<System.Type, CommandInfoAttribute>> filteredAttributes = new Dictionary<string, KeyValuePair<System.Type, CommandInfoAttribute>>();
foreach (System.Type type in menuTypes)
{
object[] attributes = type.GetCustomAttributes(false);
foreach (object obj in attributes)
{
CommandInfoAttribute infoAttr = obj as CommandInfoAttribute;
if (infoAttr != null)
{
string dictionaryName = string.Format("{0}/{1}", infoAttr.Category, infoAttr.CommandName);
int existingItemPriority = -1;
if (filteredAttributes.ContainsKey(dictionaryName))
{
existingItemPriority = filteredAttributes[dictionaryName].Value.Priority;
}
if (infoAttr.Priority > existingItemPriority)
{
KeyValuePair<System.Type, CommandInfoAttribute> keyValuePair = new KeyValuePair<System.Type, CommandInfoAttribute>(type, infoAttr);
filteredAttributes[dictionaryName] = keyValuePair;
}
}
}
}
return filteredAttributes.Values.ToList<KeyValuePair<System.Type, CommandInfoAttribute>>();
}
//Used by GenericMenu Delegate
protected void AddCommandCallback(object obj)
{
AddCommandOperation commandOperation = obj as AddCommandOperation;
if (commandOperation != null)
{
AddCommandCallback(commandOperation.commandType);
}
}
protected void AddCommandCallback(Type commandType)
{
var block = target as Block;
if (block == null)
{
return;
}
var flowchart = (Flowchart)block.GetFlowchart();
// Use index of last selected command in list, or end of list if nothing selected.
int index = -1;
foreach (var command in flowchart.SelectedCommands)
{
if (command.CommandIndex + 1 > index)
{
index = command.CommandIndex + 1;
}
}
if (index == -1)
{
index = block.CommandList.Count;
}
var newCommand = Undo.AddComponent(block.gameObject, commandType) as Command;
block.GetFlowchart().AddSelectedCommand(newCommand);
newCommand.ParentBlock = block;
newCommand.ItemId = flowchart.NextItemId();
// Let command know it has just been added to the block
newCommand.OnCommandAdded(block);
Undo.RecordObject(block, "Set command type");
if (index < block.CommandList.Count - 1)
{
block.CommandList.Insert(index, newCommand);
}
else
{
block.CommandList.Add(newCommand);
}
// Because this is an async call, we need to force prefab instances to record changes
PrefabUtility.RecordPrefabInstancePropertyModifications(block);
flowchart.ClearSelectedCommands();
commandTextFieldContents = string.Empty;
}
public virtual void ShowContextMenu()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null)
{
return;
}
bool showCut = false;
bool showCopy = false;
bool showDelete = false;
bool showPaste = false;
bool showPlay = false;
if (flowchart.SelectedCommands.Count > 0)
{
showCut = true;
showCopy = true;
showDelete = true;
if (flowchart.SelectedCommands.Count == 1 && Application.isPlaying)
{
showPlay = true;
}
}
CommandCopyBuffer commandCopyBuffer = CommandCopyBuffer.GetInstance();
if (commandCopyBuffer.HasCommands())
{
showPaste = true;
}
GenericMenu commandMenu = new GenericMenu();
if (showCut)
{
commandMenu.AddItem(new GUIContent("Cut"), false, Cut);
}
else
{
commandMenu.AddDisabledItem(new GUIContent("Cut"));
}
if (showCopy)
{
commandMenu.AddItem(new GUIContent("Copy"), false, Copy);
}
else
{
commandMenu.AddDisabledItem(new GUIContent("Copy"));
}
if (showPaste)
{
commandMenu.AddItem(new GUIContent("Paste"), false, Paste);
}
else
{
commandMenu.AddDisabledItem(new GUIContent("Paste"));
}
if (showDelete)
{
commandMenu.AddItem(new GUIContent("Delete"), false, Delete);
}
else
{
commandMenu.AddDisabledItem(new GUIContent("Delete"));
}
if (showPlay)
{
commandMenu.AddItem(new GUIContent("Play from selected"), false, PlayCommand);
commandMenu.AddItem(new GUIContent("Stop all and play"), false, StopAllPlayCommand);
}
commandMenu.AddSeparator("");
commandMenu.AddItem(new GUIContent("Select All"), false, SelectAll);
commandMenu.AddItem(new GUIContent("Select None"), false, SelectNone);
commandMenu.ShowAsContext();
}
protected void SelectAll()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null ||
flowchart.SelectedBlock == null)
{
return;
}
flowchart.ClearSelectedCommands();
Undo.RecordObject(flowchart, "Select All");
foreach (Command command in flowchart.SelectedBlock.CommandList)
{
flowchart.AddSelectedCommand(command);
}
Repaint();
}
protected void SelectNone()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null ||
flowchart.SelectedBlock == null)
{
return;
}
Undo.RecordObject(flowchart, "Select None");
flowchart.ClearSelectedCommands();
Repaint();
}
protected void Cut()
{
Copy();
Delete();
}
protected void Copy()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null ||
flowchart.SelectedBlock == null)
{
return;
}
CommandCopyBuffer commandCopyBuffer = CommandCopyBuffer.GetInstance();
commandCopyBuffer.Clear();
// Scan through all commands in execution order to see if each needs to be copied
foreach (Command command in flowchart.SelectedBlock.CommandList)
{
if (flowchart.SelectedCommands.Contains(command))
{
var type = command.GetType();
Command newCommand = Undo.AddComponent(commandCopyBuffer.gameObject, type) as Command;
var fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);
foreach (var field in fields)
{
// Copy all public fields
bool copy = field.IsPublic;
// Copy non-public fields that have the SerializeField attribute
var attributes = field.GetCustomAttributes(typeof(SerializeField), true);
if (attributes.Length > 0)
{
copy = true;
}
if (copy)
{
field.SetValue(newCommand, field.GetValue(command));
}
}
}
}
}
protected void Paste()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null ||
flowchart.SelectedBlock == null)
{
return;
}
CommandCopyBuffer commandCopyBuffer = CommandCopyBuffer.GetInstance();
// Find where to paste commands in block (either at end or after last selected command)
int pasteIndex = flowchart.SelectedBlock.CommandList.Count;
if (flowchart.SelectedCommands.Count > 0)
{
for (int i = 0; i < flowchart.SelectedBlock.CommandList.Count; ++i)
{
Command command = flowchart.SelectedBlock.CommandList[i];
foreach (Command selectedCommand in flowchart.SelectedCommands)
{
if (command == selectedCommand)
{
pasteIndex = i + 1;
}
}
}
}
foreach (Command command in commandCopyBuffer.GetCommands())
{
// Using the Editor copy / paste functionality instead instead of reflection
// because this does a deep copy of the command properties.
if (ComponentUtility.CopyComponent(command))
{
if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject))
{
Command[] commands = flowchart.GetComponents<Command>();
Command pastedCommand = commands.Last<Command>();
if (pastedCommand != null)
{
pastedCommand.ItemId = flowchart.NextItemId();
flowchart.SelectedBlock.CommandList.Insert(pasteIndex++, pastedCommand);
}
}
// This stops the user pasting the command manually into another game object.
ComponentUtility.CopyComponent(flowchart.transform);
}
}
// Because this is an async call, we need to force prefab instances to record changes
PrefabUtility.RecordPrefabInstancePropertyModifications(block);
Repaint();
}
protected void Delete()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null ||
flowchart.SelectedBlock == null)
{
return;
}
int lastSelectedIndex = 0;
for (int i = flowchart.SelectedBlock.CommandList.Count - 1; i >= 0; --i)
{
Command command = flowchart.SelectedBlock.CommandList[i];
foreach (Command selectedCommand in flowchart.SelectedCommands)
{
if (command == selectedCommand)
{
command.OnCommandRemoved(block);
// Order of destruction is important here for undo to work
Undo.DestroyObjectImmediate(command);
Undo.RecordObject((Block)flowchart.SelectedBlock, "Delete");
flowchart.SelectedBlock.CommandList.RemoveAt(i);
lastSelectedIndex = i;
break;
}
}
}
Undo.RecordObject(flowchart, "Delete");
flowchart.ClearSelectedCommands();
if (lastSelectedIndex < flowchart.SelectedBlock.CommandList.Count)
{
var nextCommand = flowchart.SelectedBlock.CommandList[lastSelectedIndex];
block.GetFlowchart().AddSelectedCommand(nextCommand);
}
Repaint();
}
protected void PlayCommand()
{
var targetBlock = target as Block;
var flowchart = (Flowchart)targetBlock.GetFlowchart();
Command command = flowchart.SelectedCommands[0];
if (targetBlock.IsExecuting())
{
// The Block is already executing.
// Tell the Block to stop, wait a little while so the executing command has a
// chance to stop, and then start execution again from the new command.
targetBlock.Stop();
flowchart.StartCoroutine(RunBlock(flowchart, targetBlock, command.CommandIndex, 0.2f));
}
else
{
// Block isn't executing yet so can start it now.
flowchart.ExecuteBlock(targetBlock, command.CommandIndex);
}
}
protected void StopAllPlayCommand()
{
var targetBlock = target as Block;
var flowchart = (Flowchart)targetBlock.GetFlowchart();
Command command = flowchart.SelectedCommands[0];
// Stop all active blocks then run the selected block.
flowchart.StopAllBlocks();
flowchart.StartCoroutine(RunBlock(flowchart, targetBlock, command.CommandIndex, 0.2f));
}
protected IEnumerator RunBlock(Flowchart flowchart, Block targetBlock, int commandIndex, float delay)
{
yield return new WaitForSeconds(delay);
flowchart.ExecuteBlock(targetBlock, commandIndex);
}
protected void SelectPrevious()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
int firstSelectedIndex = flowchart.SelectedBlock.CommandList.Count;
bool firstSelectedCommandFound = false;
if (flowchart.SelectedCommands.Count > 0)
{
for (int i = 0; i < flowchart.SelectedBlock.CommandList.Count; i++)
{
Command commandInBlock = flowchart.SelectedBlock.CommandList[i];
foreach (Command selectedCommand in flowchart.SelectedCommands)
{
if (commandInBlock == selectedCommand)
{
if (!firstSelectedCommandFound)
{
firstSelectedIndex = i;
firstSelectedCommandFound = true;
break;
}
}
}
if (firstSelectedCommandFound)
{
break;
}
}
}
if (firstSelectedIndex > 0)
{
flowchart.ClearSelectedCommands();
flowchart.AddSelectedCommand(flowchart.SelectedBlock.CommandList[firstSelectedIndex - 1]);
}
Repaint();
}
protected void SelectNext()
{
var block = target as Block;
var flowchart = (Flowchart)block.GetFlowchart();
int lastSelectedIndex = -1;
if (flowchart.SelectedCommands.Count > 0)
{
for (int i = 0; i < flowchart.SelectedBlock.CommandList.Count; i++)
{
Command commandInBlock = flowchart.SelectedBlock.CommandList[i];
foreach (Command selectedCommand in flowchart.SelectedCommands)
{
if (commandInBlock == selectedCommand)
{
lastSelectedIndex = i;
}
}
}
}
if (lastSelectedIndex < flowchart.SelectedBlock.CommandList.Count - 1)
{
flowchart.ClearSelectedCommands();
flowchart.AddSelectedCommand(flowchart.SelectedBlock.CommandList[lastSelectedIndex + 1]);
}
Repaint();
}
}
}