An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for Flowchart nodes.
/// </summary>
[AddComponentMenu("")]
public class Node : MonoBehaviour
{
[SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30);
#region Public methods
public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } }
#endregion
}
}